Lifelong Learning of Video Diffusion Models From a Single Video Stream

Fuente: arXiv
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Autores principales: Yoo, Jason, He, Yingchen, Naderiparizi, Saeid, Green, Dylan, van de Ven, Gido M., Pleiss, Geoff, Wood, Frank
Formato: Preprint
Publicado: 2024
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author Yoo, Jason
He, Yingchen
Naderiparizi, Saeid
Green, Dylan
van de Ven, Gido M.
Pleiss, Geoff
Wood, Frank
author_facet Yoo, Jason
He, Yingchen
Naderiparizi, Saeid
Green, Dylan
van de Ven, Gido M.
Pleiss, Geoff
Wood, Frank
contents This work demonstrates that training autoregressive video diffusion models from a single video stream$\unicode{x2013}$resembling the experience of embodied agents$\unicode{x2013}$is not only possible, but can also be as effective as standard offline training given the same number of gradient steps. Our work further reveals that this main result can be achieved using experience replay methods that only retain a subset of the preceding video stream. To support training and evaluation in this setting, we introduce four new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls, Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity.
format Preprint
id arxiv_https___arxiv_org_abs_2406_04814
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Lifelong Learning of Video Diffusion Models From a Single Video Stream
Yoo, Jason
He, Yingchen
Naderiparizi, Saeid
Green, Dylan
van de Ven, Gido M.
Pleiss, Geoff
Wood, Frank
Computer Vision and Pattern Recognition
Machine Learning
This work demonstrates that training autoregressive video diffusion models from a single video stream$\unicode{x2013}$resembling the experience of embodied agents$\unicode{x2013}$is not only possible, but can also be as effective as standard offline training given the same number of gradient steps. Our work further reveals that this main result can be achieved using experience replay methods that only retain a subset of the preceding video stream. To support training and evaluation in this setting, we introduce four new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls, Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity.
title Lifelong Learning of Video Diffusion Models From a Single Video Stream
topic Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2406.04814