Mind Mansion: Exploring Metaphorical Interactions to Engage with Negative Thoughts in Virtual Reality
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arXiv
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| Main Authors: | , , , |
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| Format: | Preprint |
| Published: |
2024
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| _version_ | 1866911910015795200 |
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| author | Rasch, Julian Zender, Michelle Johanna Sakel, Sophia Wagener, Nadine |
| author_facet | Rasch, Julian Zender, Michelle Johanna Sakel, Sophia Wagener, Nadine |
| contents | Recurrent negative thoughts can significantly disrupt daily life and contribute to negative emotional states. Facing, confronting, and noticing such thoughts without support can be challenging. To provide a playful setting and leverage the technical maturation of Virtual Reality (VR), our VR experience, Mind Mansion, places the user in an initially cluttered virtual apartment. Here we utilize established concepts from traditional therapy and metaphors identified in prior works to let users engage metaphorically with representations of thoughts, gradually sorting the space, fostering awareness of thoughts, and supporting mental self-care. The results of our user study (n = 30) reveal that Mind Mansion encourages the exploration of alternative perspectives, fosters acceptance, and potentially offers new coping mechanisms. Our findings suggest that this VR intervention can reduce negative affect and improve overall emotional awareness. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2406_04871 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Mind Mansion: Exploring Metaphorical Interactions to Engage with Negative Thoughts in Virtual Reality Rasch, Julian Zender, Michelle Johanna Sakel, Sophia Wagener, Nadine Human-Computer Interaction Recurrent negative thoughts can significantly disrupt daily life and contribute to negative emotional states. Facing, confronting, and noticing such thoughts without support can be challenging. To provide a playful setting and leverage the technical maturation of Virtual Reality (VR), our VR experience, Mind Mansion, places the user in an initially cluttered virtual apartment. Here we utilize established concepts from traditional therapy and metaphors identified in prior works to let users engage metaphorically with representations of thoughts, gradually sorting the space, fostering awareness of thoughts, and supporting mental self-care. The results of our user study (n = 30) reveal that Mind Mansion encourages the exploration of alternative perspectives, fosters acceptance, and potentially offers new coping mechanisms. Our findings suggest that this VR intervention can reduce negative affect and improve overall emotional awareness. |
| title | Mind Mansion: Exploring Metaphorical Interactions to Engage with Negative Thoughts in Virtual Reality |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2406.04871 |