CityCraft: A Real Crafter for 3D City Generation

Fuente: arXiv
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Main Authors: Deng, Jie, Chai, Wenhao, Huang, Junsheng, Zhao, Zhonghan, Huang, Qixuan, Gao, Mingyan, Guo, Jianshu, Hao, Shengyu, Hu, Wenhao, Hwang, Jenq-Neng, Li, Xi, Wang, Gaoang
Format: Preprint
Published: 2024
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author Deng, Jie
Chai, Wenhao
Huang, Junsheng
Zhao, Zhonghan
Huang, Qixuan
Gao, Mingyan
Guo, Jianshu
Hao, Shengyu
Hu, Wenhao
Hwang, Jenq-Neng
Li, Xi
Wang, Gaoang
author_facet Deng, Jie
Chai, Wenhao
Huang, Junsheng
Zhao, Zhonghan
Huang, Qixuan
Gao, Mingyan
Guo, Jianshu
Hao, Shengyu
Hu, Wenhao
Hwang, Jenq-Neng
Li, Xi
Wang, Gaoang
contents City scene generation has gained significant attention in autonomous driving, smart city development, and traffic simulation. It helps enhance infrastructure planning and monitoring solutions. Existing methods have employed a two-stage process involving city layout generation, typically using Variational Autoencoders (VAEs), Generative Adversarial Networks (GANs), or Transformers, followed by neural rendering. These techniques often exhibit limited diversity and noticeable artifacts in the rendered city scenes. The rendered scenes lack variety, resembling the training images, resulting in monotonous styles. Additionally, these methods lack planning capabilities, leading to less realistic generated scenes. In this paper, we introduce CityCraft, an innovative framework designed to enhance both the diversity and quality of urban scene generation. Our approach integrates three key stages: initially, a diffusion transformer (DiT) model is deployed to generate diverse and controllable 2D city layouts. Subsequently, a Large Language Model(LLM) is utilized to strategically make land-use plans within these layouts based on user prompts and language guidelines. Based on the generated layout and city plan, we utilize the asset retrieval module and Blender for precise asset placement and scene construction. Furthermore, we contribute two new datasets to the field: 1)CityCraft-OSM dataset including 2D semantic layouts of urban areas, corresponding satellite images, and detailed annotations. 2) CityCraft-Buildings dataset, featuring thousands of diverse, high-quality 3D building assets. CityCraft achieves state-of-the-art performance in generating realistic 3D cities.
format Preprint
id arxiv_https___arxiv_org_abs_2406_04983
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle CityCraft: A Real Crafter for 3D City Generation
Deng, Jie
Chai, Wenhao
Huang, Junsheng
Zhao, Zhonghan
Huang, Qixuan
Gao, Mingyan
Guo, Jianshu
Hao, Shengyu
Hu, Wenhao
Hwang, Jenq-Neng
Li, Xi
Wang, Gaoang
Computer Vision and Pattern Recognition
City scene generation has gained significant attention in autonomous driving, smart city development, and traffic simulation. It helps enhance infrastructure planning and monitoring solutions. Existing methods have employed a two-stage process involving city layout generation, typically using Variational Autoencoders (VAEs), Generative Adversarial Networks (GANs), or Transformers, followed by neural rendering. These techniques often exhibit limited diversity and noticeable artifacts in the rendered city scenes. The rendered scenes lack variety, resembling the training images, resulting in monotonous styles. Additionally, these methods lack planning capabilities, leading to less realistic generated scenes. In this paper, we introduce CityCraft, an innovative framework designed to enhance both the diversity and quality of urban scene generation. Our approach integrates three key stages: initially, a diffusion transformer (DiT) model is deployed to generate diverse and controllable 2D city layouts. Subsequently, a Large Language Model(LLM) is utilized to strategically make land-use plans within these layouts based on user prompts and language guidelines. Based on the generated layout and city plan, we utilize the asset retrieval module and Blender for precise asset placement and scene construction. Furthermore, we contribute two new datasets to the field: 1)CityCraft-OSM dataset including 2D semantic layouts of urban areas, corresponding satellite images, and detailed annotations. 2) CityCraft-Buildings dataset, featuring thousands of diverse, high-quality 3D building assets. CityCraft achieves state-of-the-art performance in generating realistic 3D cities.
title CityCraft: A Real Crafter for 3D City Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2406.04983