SPARC: Shared Perspective with Avatar Distortion for Remote Collaboration in VR

Fuente: arXiv
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Main Authors: Simões, João, Maciel, Anderson, Moreira, Catarina, Jorge, Joaquim
Format: Preprint
Published: 2024
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author Simões, João
Maciel, Anderson
Moreira, Catarina
Jorge, Joaquim
author_facet Simões, João
Maciel, Anderson
Moreira, Catarina
Jorge, Joaquim
contents Telepresence VR systems allow for face-to-face communication, promoting the feeling of presence and understanding of nonverbal cues. However, when discussing virtual 3D objects, limitations to presence and communication cause deictic gestures to lose meaning due to disparities in orientation. Current approaches use shared perspective, and avatar overlap to restore these references, which cause occlusions and discomfort that worsen when multiple users participate. We introduce a new approach to shared perspective in multi-user collaboration where the avatars are not co-located. Each person sees the others' avatars at their positions around the workspace while having a first-person view of the workspace. Whenever a user manipulates an object, others will see his/her arms stretching to reach that object in their perspective. SPARC combines a shared orientation and supports nonverbal communication, minimizing occlusions. We conducted a user study (n=18) to understand how the novel approach impacts task performance and workspace awareness. We found evidence that SPARC is more efficient and less mentally demanding than life-like settings.
format Preprint
id arxiv_https___arxiv_org_abs_2406_05209
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SPARC: Shared Perspective with Avatar Distortion for Remote Collaboration in VR
Simões, João
Maciel, Anderson
Moreira, Catarina
Jorge, Joaquim
Human-Computer Interaction
Telepresence VR systems allow for face-to-face communication, promoting the feeling of presence and understanding of nonverbal cues. However, when discussing virtual 3D objects, limitations to presence and communication cause deictic gestures to lose meaning due to disparities in orientation. Current approaches use shared perspective, and avatar overlap to restore these references, which cause occlusions and discomfort that worsen when multiple users participate. We introduce a new approach to shared perspective in multi-user collaboration where the avatars are not co-located. Each person sees the others' avatars at their positions around the workspace while having a first-person view of the workspace. Whenever a user manipulates an object, others will see his/her arms stretching to reach that object in their perspective. SPARC combines a shared orientation and supports nonverbal communication, minimizing occlusions. We conducted a user study (n=18) to understand how the novel approach impacts task performance and workspace awareness. We found evidence that SPARC is more efficient and less mentally demanding than life-like settings.
title SPARC: Shared Perspective with Avatar Distortion for Remote Collaboration in VR
topic Human-Computer Interaction
url https://arxiv.org/abs/2406.05209