Cross Language Soccer Framework: An Open Source Framework for the RoboCup 2D Soccer Simulation

Fuente: arXiv
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Main Authors: Zare, Nader, Sayareh, Aref, Sadraii, Alireza, Firouzkouhi, Arad, Soares, Amilcar
Format: Preprint
Published: 2024
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author Zare, Nader
Sayareh, Aref
Sadraii, Alireza
Firouzkouhi, Arad
Soares, Amilcar
author_facet Zare, Nader
Sayareh, Aref
Sadraii, Alireza
Firouzkouhi, Arad
Soares, Amilcar
contents RoboCup Soccer Simulation 2D (SS2D) research is hampered by the complexity of existing Cpp-based codes like Helios, Cyrus, and Gliders, which also suffer from limited integration with modern machine learning frameworks. This development paper introduces a transformative solution a gRPC-based, language-agnostic framework that seamlessly integrates with the high-performance Helios base code. This approach not only facilitates the use of diverse programming languages including CSharp, JavaScript, and Python but also maintains the computational efficiency critical for real time decision making in SS2D. By breaking down language barriers, our framework significantly enhances collaborative potential and flexibility, empowering researchers to innovate without the overhead of mastering or developing extensive base codes. We invite the global research community to leverage and contribute to the Cross Language Soccer (CLS) framework, which is openly available under the MIT License, to drive forward the capabilities of multi-agent systems in soccer simulations.
format Preprint
id arxiv_https___arxiv_org_abs_2406_05621
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Cross Language Soccer Framework: An Open Source Framework for the RoboCup 2D Soccer Simulation
Zare, Nader
Sayareh, Aref
Sadraii, Alireza
Firouzkouhi, Arad
Soares, Amilcar
Robotics
Artificial Intelligence
RoboCup Soccer Simulation 2D (SS2D) research is hampered by the complexity of existing Cpp-based codes like Helios, Cyrus, and Gliders, which also suffer from limited integration with modern machine learning frameworks. This development paper introduces a transformative solution a gRPC-based, language-agnostic framework that seamlessly integrates with the high-performance Helios base code. This approach not only facilitates the use of diverse programming languages including CSharp, JavaScript, and Python but also maintains the computational efficiency critical for real time decision making in SS2D. By breaking down language barriers, our framework significantly enhances collaborative potential and flexibility, empowering researchers to innovate without the overhead of mastering or developing extensive base codes. We invite the global research community to leverage and contribute to the Cross Language Soccer (CLS) framework, which is openly available under the MIT License, to drive forward the capabilities of multi-agent systems in soccer simulations.
title Cross Language Soccer Framework: An Open Source Framework for the RoboCup 2D Soccer Simulation
topic Robotics
Artificial Intelligence
url https://arxiv.org/abs/2406.05621