VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in Minecraft

Fuente: arXiv
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Auteurs principaux: Dong, Yubo, Zhu, Xukun, Pan, Zhengzhe, Zhu, Linchao, Yang, Yi
Format: Preprint
Publié: 2024
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author Dong, Yubo
Zhu, Xukun
Pan, Zhengzhe
Zhu, Linchao
Yang, Yi
author_facet Dong, Yubo
Zhu, Xukun
Pan, Zhengzhe
Zhu, Linchao
Yang, Yi
contents In this paper, we aim to evaluate multi-agent systems against complex dependencies, including spatial, causal, and temporal constraints. First, we construct a new benchmark, named VillagerBench, within the Minecraft environment.VillagerBench comprises diverse tasks crafted to test various aspects of multi-agent collaboration, from workload distribution to dynamic adaptation and synchronized task execution. Second, we introduce a Directed Acyclic Graph Multi-Agent Framework VillagerAgent to resolve complex inter-agent dependencies and enhance collaborative efficiency. This solution incorporates a task decomposer that creates a directed acyclic graph (DAG) for structured task management, an agent controller for task distribution, and a state manager for tracking environmental and agent data. Our empirical evaluation on VillagerBench demonstrates that VillagerAgent outperforms the existing AgentVerse model, reducing hallucinations and improving task decomposition efficacy. The results underscore VillagerAgent's potential in advancing multi-agent collaboration, offering a scalable and generalizable solution in dynamic environments. The source code is open-source on GitHub (https://github.com/cnsdqd-dyb/VillagerAgent).
format Preprint
id arxiv_https___arxiv_org_abs_2406_05720
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in Minecraft
Dong, Yubo
Zhu, Xukun
Pan, Zhengzhe
Zhu, Linchao
Yang, Yi
Artificial Intelligence
Multiagent Systems
In this paper, we aim to evaluate multi-agent systems against complex dependencies, including spatial, causal, and temporal constraints. First, we construct a new benchmark, named VillagerBench, within the Minecraft environment.VillagerBench comprises diverse tasks crafted to test various aspects of multi-agent collaboration, from workload distribution to dynamic adaptation and synchronized task execution. Second, we introduce a Directed Acyclic Graph Multi-Agent Framework VillagerAgent to resolve complex inter-agent dependencies and enhance collaborative efficiency. This solution incorporates a task decomposer that creates a directed acyclic graph (DAG) for structured task management, an agent controller for task distribution, and a state manager for tracking environmental and agent data. Our empirical evaluation on VillagerBench demonstrates that VillagerAgent outperforms the existing AgentVerse model, reducing hallucinations and improving task decomposition efficacy. The results underscore VillagerAgent's potential in advancing multi-agent collaboration, offering a scalable and generalizable solution in dynamic environments. The source code is open-source on GitHub (https://github.com/cnsdqd-dyb/VillagerAgent).
title VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in Minecraft
topic Artificial Intelligence
Multiagent Systems
url https://arxiv.org/abs/2406.05720