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Bibliographic Details
Main Authors: Krishnan, Jyothi, Misra, Neeldhara, Nanoti, Saraswati Girish
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2406.05742
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author Krishnan, Jyothi
Misra, Neeldhara
Nanoti, Saraswati Girish
author_facet Krishnan, Jyothi
Misra, Neeldhara
Nanoti, Saraswati Girish
contents Aggression is a two-player game of troop placement and attack played on a map (modeled as a graph). Players take turns deploying troops on a territory (a vertex on the graph) until they run out. Once all troops are placed, players take turns attacking enemy territories. A territory can be attacked if it has $k$ troops and there are more than $k$ enemy troops on adjacent territories. At the end of the game, the player who controls the most territories wins. In the case of a tie, the player with more surviving troops wins. The first player to exhaust their troops in the placement phase leads the attack phase. We study the complexity of the game when the graph along with an assignment of troops and the sequence of attacks planned by the second player. Even in this restrained setting, we show that the problem of determining an optimal sequence of first player moves is NP-complete. We then analyze the game for when the input graph is a matching or a cycle.
format Preprint
id arxiv_https___arxiv_org_abs_2406_05742
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A Little Aggression Goes a Long Way
Krishnan, Jyothi
Misra, Neeldhara
Nanoti, Saraswati Girish
Computer Science and Game Theory
Data Structures and Algorithms
Aggression is a two-player game of troop placement and attack played on a map (modeled as a graph). Players take turns deploying troops on a territory (a vertex on the graph) until they run out. Once all troops are placed, players take turns attacking enemy territories. A territory can be attacked if it has $k$ troops and there are more than $k$ enemy troops on adjacent territories. At the end of the game, the player who controls the most territories wins. In the case of a tie, the player with more surviving troops wins. The first player to exhaust their troops in the placement phase leads the attack phase. We study the complexity of the game when the graph along with an assignment of troops and the sequence of attacks planned by the second player. Even in this restrained setting, we show that the problem of determining an optimal sequence of first player moves is NP-complete. We then analyze the game for when the input graph is a matching or a cycle.
title A Little Aggression Goes a Long Way
topic Computer Science and Game Theory
Data Structures and Algorithms
url https://arxiv.org/abs/2406.05742