Dispersive Vertex Guarding for Simple and Non-Simple Polygons

Fuente: arXiv
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Hauptverfasser: Fekete, Sándor P., Mitchell, Joseph S. B., Rieck, Christian, Scheffer, Christian, Schmidt, Christiane
Format: Preprint
Veröffentlicht: 2024
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author Fekete, Sándor P.
Mitchell, Joseph S. B.
Rieck, Christian
Scheffer, Christian
Schmidt, Christiane
author_facet Fekete, Sándor P.
Mitchell, Joseph S. B.
Rieck, Christian
Scheffer, Christian
Schmidt, Christiane
contents We study the Dispersive Art Gallery Problem with vertex guards: Given a polygon $\mathcal{P}$, with pairwise geodesic Euclidean vertex distance of at least $1$, and a rational number $\ell$; decide whether there is a set of vertex guards such that $\mathcal{P}$ is guarded, and the minimum geodesic Euclidean distance between any two guards (the so-called dispersion distance) is at least $\ell$. We show that it is NP-complete to decide whether a polygon with holes has a set of vertex guards with dispersion distance $2$. On the other hand, we provide an algorithm that places vertex guards in simple polygons at dispersion distance at least $2$. This result is tight, as there are simple polygons in which any vertex guard set has a dispersion distance of at most $2$.
format Preprint
id arxiv_https___arxiv_org_abs_2406_05861
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Dispersive Vertex Guarding for Simple and Non-Simple Polygons
Fekete, Sándor P.
Mitchell, Joseph S. B.
Rieck, Christian
Scheffer, Christian
Schmidt, Christiane
Computational Geometry
F.2.2
We study the Dispersive Art Gallery Problem with vertex guards: Given a polygon $\mathcal{P}$, with pairwise geodesic Euclidean vertex distance of at least $1$, and a rational number $\ell$; decide whether there is a set of vertex guards such that $\mathcal{P}$ is guarded, and the minimum geodesic Euclidean distance between any two guards (the so-called dispersion distance) is at least $\ell$. We show that it is NP-complete to decide whether a polygon with holes has a set of vertex guards with dispersion distance $2$. On the other hand, we provide an algorithm that places vertex guards in simple polygons at dispersion distance at least $2$. This result is tight, as there are simple polygons in which any vertex guard set has a dispersion distance of at most $2$.
title Dispersive Vertex Guarding for Simple and Non-Simple Polygons
topic Computational Geometry
F.2.2
url https://arxiv.org/abs/2406.05861