WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts

Fuente: arXiv
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Hauptverfasser: Zhang, Chong, Xiao, Wenli, He, Tairan, Shi, Guanya
Format: Preprint
Veröffentlicht: 2024
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author Zhang, Chong
Xiao, Wenli
He, Tairan
Shi, Guanya
author_facet Zhang, Chong
Xiao, Wenli
He, Tairan
Shi, Guanya
contents Humanoid activities involving sequential contacts are crucial for complex robotic interactions and operations in the real world and are traditionally solved by model-based motion planning, which is time-consuming and often relies on simplified dynamics models. Although model-free reinforcement learning (RL) has become a powerful tool for versatile and robust whole-body humanoid control, it still requires tedious task-specific tuning and state machine design and suffers from long-horizon exploration issues in tasks involving contact sequences. In this work, we propose WoCoCo (Whole-Body Control with Sequential Contacts), a unified framework to learn whole-body humanoid control with sequential contacts by naturally decomposing the tasks into separate contact stages. Such decomposition facilitates simple and general policy learning pipelines through task-agnostic reward and sim-to-real designs, requiring only one or two task-related terms to be specified for each task. We demonstrated that end-to-end RL-based controllers trained with WoCoCo enable four challenging whole-body humanoid tasks involving diverse contact sequences in the real world without any motion priors: 1) versatile parkour jumping, 2) box loco-manipulation, 3) dynamic clap-and-tap dancing, and 4) cliffside climbing. We further show that WoCoCo is a general framework beyond humanoid by applying it in 22-DoF dinosaur robot loco-manipulation tasks.
format Preprint
id arxiv_https___arxiv_org_abs_2406_06005
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts
Zhang, Chong
Xiao, Wenli
He, Tairan
Shi, Guanya
Robotics
Graphics
Systems and Control
Humanoid activities involving sequential contacts are crucial for complex robotic interactions and operations in the real world and are traditionally solved by model-based motion planning, which is time-consuming and often relies on simplified dynamics models. Although model-free reinforcement learning (RL) has become a powerful tool for versatile and robust whole-body humanoid control, it still requires tedious task-specific tuning and state machine design and suffers from long-horizon exploration issues in tasks involving contact sequences. In this work, we propose WoCoCo (Whole-Body Control with Sequential Contacts), a unified framework to learn whole-body humanoid control with sequential contacts by naturally decomposing the tasks into separate contact stages. Such decomposition facilitates simple and general policy learning pipelines through task-agnostic reward and sim-to-real designs, requiring only one or two task-related terms to be specified for each task. We demonstrated that end-to-end RL-based controllers trained with WoCoCo enable four challenging whole-body humanoid tasks involving diverse contact sequences in the real world without any motion priors: 1) versatile parkour jumping, 2) box loco-manipulation, 3) dynamic clap-and-tap dancing, and 4) cliffside climbing. We further show that WoCoCo is a general framework beyond humanoid by applying it in 22-DoF dinosaur robot loco-manipulation tasks.
title WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts
topic Robotics
Graphics
Systems and Control
url https://arxiv.org/abs/2406.06005