EXPIL: Explanatory Predicate Invention for Learning in Games

Fuente: arXiv
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Hauptverfasser: Sha, Jingyuan, Shindo, Hikaru, Delfosse, Quentin, Kersting, Kristian, Dhami, Devendra Singh
Format: Preprint
Veröffentlicht: 2024
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author Sha, Jingyuan
Shindo, Hikaru
Delfosse, Quentin
Kersting, Kristian
Dhami, Devendra Singh
author_facet Sha, Jingyuan
Shindo, Hikaru
Delfosse, Quentin
Kersting, Kristian
Dhami, Devendra Singh
contents Reinforcement learning (RL) has proven to be a powerful tool for training agents that excel in various games. However, the black-box nature of neural network models often hinders our ability to understand the reasoning behind the agent's actions. Recent research has attempted to address this issue by using the guidance of pretrained neural agents to encode logic-based policies, allowing for interpretable decisions. A drawback of such approaches is the requirement of large amounts of predefined background knowledge in the form of predicates, limiting its applicability and scalability. In this work, we propose a novel approach, Explanatory Predicate Invention for Learning in Games (EXPIL), that identifies and extracts predicates from a pretrained neural agent, later used in the logic-based agents, reducing the dependency on predefined background knowledge. Our experimental evaluation on various games demonstrate the effectiveness of EXPIL in achieving explainable behavior in logic agents while requiring less background knowledge.
format Preprint
id arxiv_https___arxiv_org_abs_2406_06107
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle EXPIL: Explanatory Predicate Invention for Learning in Games
Sha, Jingyuan
Shindo, Hikaru
Delfosse, Quentin
Kersting, Kristian
Dhami, Devendra Singh
Artificial Intelligence
Reinforcement learning (RL) has proven to be a powerful tool for training agents that excel in various games. However, the black-box nature of neural network models often hinders our ability to understand the reasoning behind the agent's actions. Recent research has attempted to address this issue by using the guidance of pretrained neural agents to encode logic-based policies, allowing for interpretable decisions. A drawback of such approaches is the requirement of large amounts of predefined background knowledge in the form of predicates, limiting its applicability and scalability. In this work, we propose a novel approach, Explanatory Predicate Invention for Learning in Games (EXPIL), that identifies and extracts predicates from a pretrained neural agent, later used in the logic-based agents, reducing the dependency on predefined background knowledge. Our experimental evaluation on various games demonstrate the effectiveness of EXPIL in achieving explainable behavior in logic agents while requiring less background knowledge.
title EXPIL: Explanatory Predicate Invention for Learning in Games
topic Artificial Intelligence
url https://arxiv.org/abs/2406.06107