SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Sound

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Dagli, Rishit, Prakash, Shivesh, Wu, Robert, Khosravani, Houman
Format: Preprint
Veröffentlicht: 2024
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866909677601685504
author Dagli, Rishit
Prakash, Shivesh
Wu, Robert
Khosravani, Houman
author_facet Dagli, Rishit
Prakash, Shivesh
Wu, Robert
Khosravani, Houman
contents Generating combined visual and auditory sensory experiences is critical for the consumption of immersive content. Recent advances in neural generative models have enabled the creation of high-resolution content across multiple modalities such as images, text, speech, and videos. Despite these successes, there remains a significant gap in the generation of high-quality spatial audio that complements generated visual content. Furthermore, current audio generation models excel in either generating natural audio or speech or music but fall short in integrating spatial audio cues necessary for immersive experiences. In this work, we introduce SEE-2-SOUND, a zero-shot approach that decomposes the task into (1) identifying visual regions of interest; (2) locating these elements in 3D space; (3) generating mono-audio for each; and (4) integrating them into spatial audio. Using our framework, we demonstrate compelling results for generating spatial audio for high-quality videos, images, and dynamic images from the internet, as well as media generated by learned approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2406_06612
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Sound
Dagli, Rishit
Prakash, Shivesh
Wu, Robert
Khosravani, Houman
Computer Vision and Pattern Recognition
Machine Learning
Sound
Audio and Speech Processing
Generating combined visual and auditory sensory experiences is critical for the consumption of immersive content. Recent advances in neural generative models have enabled the creation of high-resolution content across multiple modalities such as images, text, speech, and videos. Despite these successes, there remains a significant gap in the generation of high-quality spatial audio that complements generated visual content. Furthermore, current audio generation models excel in either generating natural audio or speech or music but fall short in integrating spatial audio cues necessary for immersive experiences. In this work, we introduce SEE-2-SOUND, a zero-shot approach that decomposes the task into (1) identifying visual regions of interest; (2) locating these elements in 3D space; (3) generating mono-audio for each; and (4) integrating them into spatial audio. Using our framework, we demonstrate compelling results for generating spatial audio for high-quality videos, images, and dynamic images from the internet, as well as media generated by learned approaches.
title SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Sound
topic Computer Vision and Pattern Recognition
Machine Learning
Sound
Audio and Speech Processing
url https://arxiv.org/abs/2406.06612