A Subjective Quality Evaluation of 3D Mesh with Dynamic Level of Detail in Virtual Reality
Fuente:
arXiv
Saved in:
| Main Authors: | Nguyen, Duc, Hien, Tran Thuy, Huong, Truong Thu |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Subjective Quality Assessment of Dynamic 3D Meshes in Virtual Reality Environment
by: Nguyen, Duc V., et al.
Published: (2026)
by: Nguyen, Duc V., et al.
Published: (2026)
KeyNode-Driven Geometry Coding for Real-World Scanned Human Dynamic Mesh Compression
by: Hoang, Huong, et al.
Published: (2025)
by: Hoang, Huong, et al.
Published: (2025)
Short-Form Video Viewing Behavior Analysis and Multi-Step Viewing Time Prediction
by: Yen, Vu Thi Hai, et al.
Published: (2026)
by: Yen, Vu Thi Hai, et al.
Published: (2026)
Modeling the Impacts of Swipe Delay on User Quality of Experience in Short Video Streaming
by: Nguyen, Duc V., et al.
Published: (2026)
by: Nguyen, Duc V., et al.
Published: (2026)
Bi-modal Prediction and Transformation Coding for Compressing Complex Human Dynamics
by: Hoang, Huong, et al.
Published: (2025)
by: Hoang, Huong, et al.
Published: (2025)
PC-JND: Subjective Study and Dataset on Just Noticeable Difference for Point Clouds in 6DoF Virtual Reality
by: Fan, Chunling, et al.
Published: (2025)
by: Fan, Chunling, et al.
Published: (2025)
Fact-Checking at Scale: Multimodal AI for Authenticity and Context Verification in Online Media
by: Phan, Van-Hoang, et al.
Published: (2025)
by: Phan, Van-Hoang, et al.
Published: (2025)
NeRF View Synthesis: Subjective Quality Assessment and Objective Metrics Evaluation
by: Martin, Pedro, et al.
Published: (2024)
by: Martin, Pedro, et al.
Published: (2024)
BioNet-XR: Biological Network Visualization Framework for Virtual Reality and Mixed Reality Environments
by: Senderin, Busra, et al.
Published: (2024)
by: Senderin, Busra, et al.
Published: (2024)
Inter-Frame Coding for Dynamic Meshes via Coarse-to-Fine Anchor Mesh Generation
by: Huang, He, et al.
Published: (2024)
by: Huang, He, et al.
Published: (2024)
Evaluating the Usability of Microgestures for Text Editing Tasks in Virtual Reality
by: Li, Xiang, et al.
Published: (2025)
by: Li, Xiang, et al.
Published: (2025)
Adaptive 3D Mesh Steganography Based on Feature-Preserving Distortion
by: Zhang, Yushu, et al.
Published: (2022)
by: Zhang, Yushu, et al.
Published: (2022)
XRFlux: Virtual Reality Benchmark for Edge Caching Systems
by: Alfares, Nader, et al.
Published: (2024)
by: Alfares, Nader, et al.
Published: (2024)
Predictive Sampling for Efficient Pairwise Subjective Image Quality Assessment
by: Mohammadi, Shima, et al.
Published: (2023)
by: Mohammadi, Shima, et al.
Published: (2023)
Movement- and Traffic-based User Identification in Commercial Virtual Reality Applications: Threats and Opportunities
by: Baldoni, Sara, et al.
Published: (2025)
by: Baldoni, Sara, et al.
Published: (2025)
In-place Double Stimulus Methodology for Subjective Assessment of High Quality Images
by: Mohammadi, Shima, et al.
Published: (2025)
by: Mohammadi, Shima, et al.
Published: (2025)
High Capacity Reversible Data Hiding for Encrypted 3D Mesh Models Based on Topology
by: Tang, Yun, et al.
Published: (2022)
by: Tang, Yun, et al.
Published: (2022)
Integrated Semantic and Temporal Alignment for Interactive Video Retrieval
by: Luu, Thanh-Danh, et al.
Published: (2025)
by: Luu, Thanh-Danh, et al.
Published: (2025)
Subjective Evaluation of Frame Rate in Bitrate-Constrained Live Streaming
by: He, Jiaqi, et al.
Published: (2026)
by: He, Jiaqi, et al.
Published: (2026)
Volume Tracking Based Reference Mesh Extraction for Time-Varying Mesh Compression
by: Chen, Guodong, et al.
Published: (2024)
by: Chen, Guodong, et al.
Published: (2024)
Comparative Study of Subjective Video Quality Assessment Test Methods in Crowdsourcing for Varied Use Cases
by: Naderi, Babak, et al.
Published: (2025)
by: Naderi, Babak, et al.
Published: (2025)
DreamMesh: Jointly Manipulating and Texturing Triangle Meshes for Text-to-3D Generation
by: Yang, Haibo, et al.
Published: (2024)
by: Yang, Haibo, et al.
Published: (2024)
Self-Guided Virtual Reality Therapy for Anxiety: A Systematic Review
by: Graham, Winona, et al.
Published: (2025)
by: Graham, Winona, et al.
Published: (2025)
MSC: A Marine Wildlife Video Dataset with Grounded Segmentation and Clip-Level Captioning
by: Truong, Quang-Trung, et al.
Published: (2025)
by: Truong, Quang-Trung, et al.
Published: (2025)
Body Ownership Affects the Processing of Sensorimotor Contingencies in Virtual Reality
by: Center, Evan G., et al.
Published: (2025)
by: Center, Evan G., et al.
Published: (2025)
The Potential of Olfactory Stimuli in Stress Reduction through Virtual Reality
by: Valdivieso, Yasmin Elsaddik, et al.
Published: (2025)
by: Valdivieso, Yasmin Elsaddik, et al.
Published: (2025)
Fidelity-preserving Learning-Based Image Compression: Loss Function and Subjective Evaluation Methodology
by: Mohammadi, Shima, et al.
Published: (2024)
by: Mohammadi, Shima, et al.
Published: (2024)
HADUA: Hierarchical Attention and Dynamic Uniform Alignment for Robust Cross-Subject Emotion Recognition
by: Tang, Jiahao, et al.
Published: (2026)
by: Tang, Jiahao, et al.
Published: (2026)
Wireless Multi-User Interactive Virtual Reality in Metaverse with Edge-Device Collaborative Computing
by: Xu, Caolu, et al.
Published: (2024)
by: Xu, Caolu, et al.
Published: (2024)
Ges-QA: A Multidimensional Quality Assessment Dataset for Audio-to-3D Gesture Generation
by: Gao, Zhilin, et al.
Published: (2025)
by: Gao, Zhilin, et al.
Published: (2025)
Subjective and Objective Quality-of-Experience Evaluation Study for Live Video Streaming
by: Zhu, Zehao, et al.
Published: (2024)
by: Zhu, Zehao, et al.
Published: (2024)
Perceptual Quality Assessment of Octree-RAHT Encoded 3D Point Clouds
by: Duan, Dongshuai, et al.
Published: (2024)
by: Duan, Dongshuai, et al.
Published: (2024)
Diffusion Model-Based Size Variable Virtual Try-On Technology and Evaluation Method
by: Zhang, Shufang, et al.
Published: (2025)
by: Zhang, Shufang, et al.
Published: (2025)
HCVR Scene Generation: High Compatibility Virtual Reality Environment Generation for Extended Redirected Walking
by: Zhang, Yiran, et al.
Published: (2026)
by: Zhang, Yiran, et al.
Published: (2026)
Ada2I: Enhancing Modality Balance for Multimodal Conversational Emotion Recognition
by: Nguyen, Cam-Van Thi, et al.
Published: (2024)
by: Nguyen, Cam-Van Thi, et al.
Published: (2024)
3D2M Dataset: A 3-Dimension diverse Mesh Dataset
by: Dasgupta, Sankarshan
Published: (2024)
by: Dasgupta, Sankarshan
Published: (2024)
Exploring Rich Subjective Quality Information for Image Quality Assessment in the Wild
by: Min, Xiongkuo, et al.
Published: (2024)
by: Min, Xiongkuo, et al.
Published: (2024)
Learning High-Quality Navigation and Zooming on Omnidirectional Images in Virtual Reality
by: Cao, Zidong, et al.
Published: (2024)
by: Cao, Zidong, et al.
Published: (2024)
Realistic Virtual Flood Experience System Using 360° Videos and 3D City Models Constructed from Building Footprints
by: Banno, Tatsuro, et al.
Published: (2026)
by: Banno, Tatsuro, et al.
Published: (2026)
GScomp-QA: A Subjective Dataset for Quality Assessment of Compressed Gaussian Splatting
by: Martin, Pedro, et al.
Published: (2026)
by: Martin, Pedro, et al.
Published: (2026)
Similar Items
-
Subjective Quality Assessment of Dynamic 3D Meshes in Virtual Reality Environment
by: Nguyen, Duc V., et al.
Published: (2026) -
KeyNode-Driven Geometry Coding for Real-World Scanned Human Dynamic Mesh Compression
by: Hoang, Huong, et al.
Published: (2025) -
Short-Form Video Viewing Behavior Analysis and Multi-Step Viewing Time Prediction
by: Yen, Vu Thi Hai, et al.
Published: (2026) -
Modeling the Impacts of Swipe Delay on User Quality of Experience in Short Video Streaming
by: Nguyen, Duc V., et al.
Published: (2026) -
Bi-modal Prediction and Transformation Coding for Compressing Complex Human Dynamics
by: Hoang, Huong, et al.
Published: (2025)