VoxNeuS: Enhancing Voxel-Based Neural Surface Reconstruction via Gradient Interpolation

Fuente: arXiv
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Main Authors: Liu, Sidun, Qiao, Peng, Ye, Zongxin, Li, Wenyu, Dou, Yong
Format: Preprint
Published: 2024
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author Liu, Sidun
Qiao, Peng
Ye, Zongxin
Li, Wenyu
Dou, Yong
author_facet Liu, Sidun
Qiao, Peng
Ye, Zongxin
Li, Wenyu
Dou, Yong
contents Neural Surface Reconstruction learns a Signed Distance Field~(SDF) to reconstruct the 3D model from multi-view images. Previous works adopt voxel-based explicit representation to improve efficiency. However, they ignored the gradient instability of interpolation in the voxel grid, leading to degradation on convergence and smoothness. Besides, previous works entangled the optimization of geometry and radiance, which leads to the deformation of geometry to explain radiance, causing artifacts when reconstructing textured planes. In this work, we reveal that the instability of gradient comes from its discontinuity during trilinear interpolation, and propose to use the interpolated gradient instead of the original analytical gradient to eliminate the discontinuity. Based on gradient interpolation, we propose VoxNeuS, a lightweight surface reconstruction method for computational and memory efficient neural surface reconstruction. Thanks to the explicit representation, the gradient of regularization terms, i.e. Eikonal and curvature loss, are directly solved, avoiding computation and memory-access overhead. Further, VoxNeuS adopts a geometry-radiance disentangled architecture to handle the geometry deformation from radiance optimization. The experimental results show that VoxNeuS achieves better reconstruction quality than previous works. The entire training process takes 15 minutes and less than 3 GB of memory on a single 2080ti GPU.
format Preprint
id arxiv_https___arxiv_org_abs_2406_07170
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle VoxNeuS: Enhancing Voxel-Based Neural Surface Reconstruction via Gradient Interpolation
Liu, Sidun
Qiao, Peng
Ye, Zongxin
Li, Wenyu
Dou, Yong
Computer Vision and Pattern Recognition
Neural Surface Reconstruction learns a Signed Distance Field~(SDF) to reconstruct the 3D model from multi-view images. Previous works adopt voxel-based explicit representation to improve efficiency. However, they ignored the gradient instability of interpolation in the voxel grid, leading to degradation on convergence and smoothness. Besides, previous works entangled the optimization of geometry and radiance, which leads to the deformation of geometry to explain radiance, causing artifacts when reconstructing textured planes. In this work, we reveal that the instability of gradient comes from its discontinuity during trilinear interpolation, and propose to use the interpolated gradient instead of the original analytical gradient to eliminate the discontinuity. Based on gradient interpolation, we propose VoxNeuS, a lightweight surface reconstruction method for computational and memory efficient neural surface reconstruction. Thanks to the explicit representation, the gradient of regularization terms, i.e. Eikonal and curvature loss, are directly solved, avoiding computation and memory-access overhead. Further, VoxNeuS adopts a geometry-radiance disentangled architecture to handle the geometry deformation from radiance optimization. The experimental results show that VoxNeuS achieves better reconstruction quality than previous works. The entire training process takes 15 minutes and less than 3 GB of memory on a single 2080ti GPU.
title VoxNeuS: Enhancing Voxel-Based Neural Surface Reconstruction via Gradient Interpolation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2406.07170