Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field

Fuente: arXiv
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Autores principales: Wang, Chao, Wolski, Krzysztof, Kerbl, Bernhard, Serrano, Ana, Bemana, Mojtaba, Seidel, Hans-Peter, Myszkowski, Karol, Leimkühler, Thomas
Formato: Preprint
Publicado: 2024
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author Wang, Chao
Wolski, Krzysztof
Kerbl, Bernhard
Serrano, Ana
Bemana, Mojtaba
Seidel, Hans-Peter
Myszkowski, Karol
Leimkühler, Thomas
author_facet Wang, Chao
Wolski, Krzysztof
Kerbl, Bernhard
Serrano, Ana
Bemana, Mojtaba
Seidel, Hans-Peter
Myszkowski, Karol
Leimkühler, Thomas
contents Radiance field methods represent the state of the art in reconstructing complex scenes from multi-view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes in low dynamic range (LDR), which restricts their use to evenly lit environments and hinders immersive viewing experiences. Secondly, their reliance on a pinhole camera model, assuming all scene elements are in focus in the input images, presents practical challenges and complicates refocusing during novel-view synthesis. Addressing these limitations, we present a lightweight method based on 3D Gaussian Splatting that utilizes multi-view LDR images of a scene with varying exposure times, apertures, and focus distances as input to reconstruct a high-dynamic-range (HDR) radiance field. By incorporating analytical convolutions of Gaussians based on a thin-lens camera model as well as a tonemapping module, our reconstructions enable the rendering of HDR content with flexible refocusing capabilities. We demonstrate that our combined treatment of HDR and depth of field facilitates real-time cinematic rendering, outperforming the state of the art.
format Preprint
id arxiv_https___arxiv_org_abs_2406_07329
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field
Wang, Chao
Wolski, Krzysztof
Kerbl, Bernhard
Serrano, Ana
Bemana, Mojtaba
Seidel, Hans-Peter
Myszkowski, Karol
Leimkühler, Thomas
Computer Vision and Pattern Recognition
Image and Video Processing
Radiance field methods represent the state of the art in reconstructing complex scenes from multi-view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes in low dynamic range (LDR), which restricts their use to evenly lit environments and hinders immersive viewing experiences. Secondly, their reliance on a pinhole camera model, assuming all scene elements are in focus in the input images, presents practical challenges and complicates refocusing during novel-view synthesis. Addressing these limitations, we present a lightweight method based on 3D Gaussian Splatting that utilizes multi-view LDR images of a scene with varying exposure times, apertures, and focus distances as input to reconstruct a high-dynamic-range (HDR) radiance field. By incorporating analytical convolutions of Gaussians based on a thin-lens camera model as well as a tonemapping module, our reconstructions enable the rendering of HDR content with flexible refocusing capabilities. We demonstrate that our combined treatment of HDR and depth of field facilitates real-time cinematic rendering, outperforming the state of the art.
title Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field
topic Computer Vision and Pattern Recognition
Image and Video Processing
url https://arxiv.org/abs/2406.07329