A GRASP-based memetic algorithm with path relinking for the far from most string problem

Fuente: arXiv
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Autori principali: Gallardo, José E., Cotta, Carlos
Natura: Preprint
Pubblicazione: 2024
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author Gallardo, José E.
Cotta, Carlos
author_facet Gallardo, José E.
Cotta, Carlos
contents The FAR FROM MOST STRING PROBLEM (FFMSP) is a string selection problem. The objective is to find a string whose distance to other strings in a certain input set is above a given threshold for as many of those strings as possible. This problem has links with some tasks in computational biology and its resolution has been shown to be very hard. We propose a memetic algorithm (MA) to tackle the FFMSP. This MA exploits a heuristic objective function for the problem and features initialization of the population via a Greedy Randomized Adaptive Search Procedure (GRASP) metaheuristic, intensive recombination via path relinking and local improvement via hill climbing. An extensive empirical evaluation using problem instances of both random and biological origin is done to assess parameter sensitivity and draw performance comparisons with other state-of-the-art techniques. The MA is shown to perform better than these latter techniques with statistical significance.
format Preprint
id arxiv_https___arxiv_org_abs_2406_07567
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A GRASP-based memetic algorithm with path relinking for the far from most string problem
Gallardo, José E.
Cotta, Carlos
Artificial Intelligence
Neural and Evolutionary Computing
The FAR FROM MOST STRING PROBLEM (FFMSP) is a string selection problem. The objective is to find a string whose distance to other strings in a certain input set is above a given threshold for as many of those strings as possible. This problem has links with some tasks in computational biology and its resolution has been shown to be very hard. We propose a memetic algorithm (MA) to tackle the FFMSP. This MA exploits a heuristic objective function for the problem and features initialization of the population via a Greedy Randomized Adaptive Search Procedure (GRASP) metaheuristic, intensive recombination via path relinking and local improvement via hill climbing. An extensive empirical evaluation using problem instances of both random and biological origin is done to assess parameter sensitivity and draw performance comparisons with other state-of-the-art techniques. The MA is shown to perform better than these latter techniques with statistical significance.
title A GRASP-based memetic algorithm with path relinking for the far from most string problem
topic Artificial Intelligence
Neural and Evolutionary Computing
url https://arxiv.org/abs/2406.07567