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Main Authors: Ling, Carlos Garcia, Tollmar, Konrad, Gisslen, Linus
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2406.08231
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author Ling, Carlos Garcia
Tollmar, Konrad
Gisslen, Linus
author_facet Ling, Carlos Garcia
Tollmar, Konrad
Gisslen, Linus
contents In this paper, we present a method using Deep Convolutional Neural Networks (DCNNs) to detect common glitches in video games. The problem setting consists of an image (800x800 RGB) as input to be classified into one of five defined classes, normal image, or one of four different kinds of glitches (stretched, low resolution, missing and placeholder textures). Using a supervised approach, we train a ShuffleNetV2 using generated data. This work focuses on detecting texture graphical anomalies achieving arguably good performance with an accuracy of 86.8\%, detecting 88\% of the glitches with a false positive rate of 8.7\%, and with the models being able to generalize and detect glitches even in unseen objects. We apply a confidence measure as well to tackle the issue with false positives as well as an effective way of aggregating images to achieve better detection in production. The main use of this work is the partial automatization of graphical testing in the final stages of video game development.
format Preprint
id arxiv_https___arxiv_org_abs_2406_08231
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games
Ling, Carlos Garcia
Tollmar, Konrad
Gisslen, Linus
Computer Vision and Pattern Recognition
Artificial Intelligence
In this paper, we present a method using Deep Convolutional Neural Networks (DCNNs) to detect common glitches in video games. The problem setting consists of an image (800x800 RGB) as input to be classified into one of five defined classes, normal image, or one of four different kinds of glitches (stretched, low resolution, missing and placeholder textures). Using a supervised approach, we train a ShuffleNetV2 using generated data. This work focuses on detecting texture graphical anomalies achieving arguably good performance with an accuracy of 86.8\%, detecting 88\% of the glitches with a false positive rate of 8.7\%, and with the models being able to generalize and detect glitches even in unseen objects. We apply a confidence measure as well to tackle the issue with false positives as well as an effective way of aggregating images to achieve better detection in production. The main use of this work is the partial automatization of graphical testing in the final stages of video game development.
title Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2406.08231