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Main Author: Agarwal, Khushboo
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2406.08594
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author Agarwal, Khushboo
author_facet Agarwal, Khushboo
contents The literature considers multi-type Markov branching processes (BPs), where the offspring distribution depends only on the living (current) population. We analyse the total-current population-dependent BPs where the offspring distribution can also depend on the total (dead and living) population. Such a generalization is inspired by the need to accurately model content propagation over online social networks (OSNs). The key question investigated is the time-asymptotic proportion of the populations, which translates to the proportional visibility of the posts on the OSN. We provide the answer using a stochastic approximation (SA) technique, which has not been used in the existing BP literature. The analysis is derived using a non-trivial autonomous measurable ODE. Interestingly, we prove the possibility of a new limiting behaviour for the stochastic trajectory, named as hovering around. Such a result is not just new to the theory of BPs but also to the SA based literature. Later, we explore three new variants of BPs: (i) any living individual of a population can attack and acquire the living individuals of the other population, in addition to producing its offspring; (ii) the individuals can die due to abnormal circumstances, and not just at the completion of their lifetimes; (iii) the expected number of offspring decreases as the total-population increases, leading to the saturation of the total-population. Such variants aid in analysing unexplored aspects of content propagation over OSNs: (i) competition in advertisement posts for similar products; (ii) controlling fake-post propagation, while not affecting the sharing of real-post; (iii) impact of re-forwarding the posts. We also designed and analysed a participation (mean-field) game where the OSN lures the users with a reward-based scheme to provide their opinion about the actuality of the post (fake or real).
format Preprint
id arxiv_https___arxiv_org_abs_2406_08594
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Limiting behaviour of Branching Processes and Online Social Networks
Agarwal, Khushboo
Probability
Social and Information Networks
Physics and Society
The literature considers multi-type Markov branching processes (BPs), where the offspring distribution depends only on the living (current) population. We analyse the total-current population-dependent BPs where the offspring distribution can also depend on the total (dead and living) population. Such a generalization is inspired by the need to accurately model content propagation over online social networks (OSNs). The key question investigated is the time-asymptotic proportion of the populations, which translates to the proportional visibility of the posts on the OSN. We provide the answer using a stochastic approximation (SA) technique, which has not been used in the existing BP literature. The analysis is derived using a non-trivial autonomous measurable ODE. Interestingly, we prove the possibility of a new limiting behaviour for the stochastic trajectory, named as hovering around. Such a result is not just new to the theory of BPs but also to the SA based literature. Later, we explore three new variants of BPs: (i) any living individual of a population can attack and acquire the living individuals of the other population, in addition to producing its offspring; (ii) the individuals can die due to abnormal circumstances, and not just at the completion of their lifetimes; (iii) the expected number of offspring decreases as the total-population increases, leading to the saturation of the total-population. Such variants aid in analysing unexplored aspects of content propagation over OSNs: (i) competition in advertisement posts for similar products; (ii) controlling fake-post propagation, while not affecting the sharing of real-post; (iii) impact of re-forwarding the posts. We also designed and analysed a participation (mean-field) game where the OSN lures the users with a reward-based scheme to provide their opinion about the actuality of the post (fake or real).
title Limiting behaviour of Branching Processes and Online Social Networks
topic Probability
Social and Information Networks
Physics and Society
url https://arxiv.org/abs/2406.08594