Adaptive Nonlinear Model Predictive Control for a Real-World Labyrinth Game

Fuente: arXiv
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Main Authors: Gaber, Johannes, Bi, Thomas, D'Andrea, Raffaello
Format: Preprint
Published: 2024
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author Gaber, Johannes
Bi, Thomas
D'Andrea, Raffaello
author_facet Gaber, Johannes
Bi, Thomas
D'Andrea, Raffaello
contents We present a nonlinear non-convex model predictive control approach to solving a real-world labyrinth game. We introduce adaptive nonlinear constraints, representing the non-convex obstacles within the labyrinth. Our method splits the computation-heavy optimization problem into two layers; first, a high-level model predictive controller which incorporates the full problem formulation and finds pseudo-global optimal trajectories at a low frequency. Secondly, a low-level model predictive controller that receives a reduced, computationally optimized version of the optimization problem to follow the given high-level path in real-time. Further, a map of the labyrinth surface irregularities is learned. Our controller is able to handle the major disturbances and model inaccuracies encountered on the labyrinth and outperforms other classical control methods.
format Preprint
id arxiv_https___arxiv_org_abs_2406_08650
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Adaptive Nonlinear Model Predictive Control for a Real-World Labyrinth Game
Gaber, Johannes
Bi, Thomas
D'Andrea, Raffaello
Robotics
Systems and Control
We present a nonlinear non-convex model predictive control approach to solving a real-world labyrinth game. We introduce adaptive nonlinear constraints, representing the non-convex obstacles within the labyrinth. Our method splits the computation-heavy optimization problem into two layers; first, a high-level model predictive controller which incorporates the full problem formulation and finds pseudo-global optimal trajectories at a low frequency. Secondly, a low-level model predictive controller that receives a reduced, computationally optimized version of the optimization problem to follow the given high-level path in real-time. Further, a map of the labyrinth surface irregularities is learned. Our controller is able to handle the major disturbances and model inaccuracies encountered on the labyrinth and outperforms other classical control methods.
title Adaptive Nonlinear Model Predictive Control for a Real-World Labyrinth Game
topic Robotics
Systems and Control
url https://arxiv.org/abs/2406.08650