Simultaneous incremental support adjustment and metagame solving: An equilibrium-finding framework for continuous-action games

Fuente: arXiv
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Autores principales: Martin, Carlos, Sandholm, Tuomas
Formato: Preprint
Publicado: 2024
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author Martin, Carlos
Sandholm, Tuomas
author_facet Martin, Carlos
Sandholm, Tuomas
contents We present a framework for computing approximate mixed-strategy Nash equilibria of continuous-action games. It is a modification of the traditional double oracle algorithm, extended to multiple players and continuous action spaces. Unlike prior methods, it maintains fixed-cardinality pure strategy sets for each player. Thus, unlike prior methods, only a constant amount of memory is necessary. Furthermore, it does not require exact metagame solving on each iteration, which can be computationally expensive for large metagames. Moreover, it does not require global best-response computation on each iteration, which can be computationally expensive or even intractable for high-dimensional action spaces and general games. Our method incrementally reduces the exploitability of the strategy profile in the finite metagame, pushing it toward Nash equilibrium. Simultaneously, it incrementally improves the pure strategies that best respond to this strategy profile in the full game. We evaluate our method on various continuous-action games, showing that it obtains approximate mixed-strategy Nash equilibria with low exploitability.
format Preprint
id arxiv_https___arxiv_org_abs_2406_08683
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Simultaneous incremental support adjustment and metagame solving: An equilibrium-finding framework for continuous-action games
Martin, Carlos
Sandholm, Tuomas
Computer Science and Game Theory
We present a framework for computing approximate mixed-strategy Nash equilibria of continuous-action games. It is a modification of the traditional double oracle algorithm, extended to multiple players and continuous action spaces. Unlike prior methods, it maintains fixed-cardinality pure strategy sets for each player. Thus, unlike prior methods, only a constant amount of memory is necessary. Furthermore, it does not require exact metagame solving on each iteration, which can be computationally expensive for large metagames. Moreover, it does not require global best-response computation on each iteration, which can be computationally expensive or even intractable for high-dimensional action spaces and general games. Our method incrementally reduces the exploitability of the strategy profile in the finite metagame, pushing it toward Nash equilibrium. Simultaneously, it incrementally improves the pure strategies that best respond to this strategy profile in the full game. We evaluate our method on various continuous-action games, showing that it obtains approximate mixed-strategy Nash equilibria with low exploitability.
title Simultaneous incremental support adjustment and metagame solving: An equilibrium-finding framework for continuous-action games
topic Computer Science and Game Theory
url https://arxiv.org/abs/2406.08683