Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Hoggenmueller, Marius, Tomitsch, Martin, Hespanhol, Luke, Tran, Tram Thi Minh, Worrall, Stewart, Nebot, Eduardo
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866911915710611456
author Hoggenmueller, Marius
Tomitsch, Martin
Hespanhol, Luke
Tran, Tram Thi Minh
Worrall, Stewart
Nebot, Eduardo
author_facet Hoggenmueller, Marius
Tomitsch, Martin
Hespanhol, Luke
Tran, Tram Thi Minh
Worrall, Stewart
Nebot, Eduardo
contents The rise of autonomous systems in cities, such as automated vehicles (AVs), requires new approaches for prototyping and evaluating how people interact with those systems through context-based user interfaces, such as external human-machine interfaces (eHMIs). In this paper, we present a comparative study of three prototype representations (real-world VR, computer-generated VR, real-world video) of an eHMI in a mixed-methods study with 42 participants. Quantitative results show that while the real-world VR representation results in higher sense of presence, no significant differences in user experience and trust towards the AV itself were found. However, interview data shows that participants focused on different experiential and perceptual aspects in each of the prototype representations. These differences are linked to spatial awareness and perceived realism of the AV behaviour and its context, affecting in turn how participants assess trust and the eHMI. The paper offers guidelines for prototyping and evaluating context-based interfaces through simulations.
format Preprint
id arxiv_https___arxiv_org_abs_2406_08735
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback
Hoggenmueller, Marius
Tomitsch, Martin
Hespanhol, Luke
Tran, Tram Thi Minh
Worrall, Stewart
Nebot, Eduardo
Human-Computer Interaction
The rise of autonomous systems in cities, such as automated vehicles (AVs), requires new approaches for prototyping and evaluating how people interact with those systems through context-based user interfaces, such as external human-machine interfaces (eHMIs). In this paper, we present a comparative study of three prototype representations (real-world VR, computer-generated VR, real-world video) of an eHMI in a mixed-methods study with 42 participants. Quantitative results show that while the real-world VR representation results in higher sense of presence, no significant differences in user experience and trust towards the AV itself were found. However, interview data shows that participants focused on different experiential and perceptual aspects in each of the prototype representations. These differences are linked to spatial awareness and perceived realism of the AV behaviour and its context, affecting in turn how participants assess trust and the eHMI. The paper offers guidelines for prototyping and evaluating context-based interfaces through simulations.
title Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback
topic Human-Computer Interaction
url https://arxiv.org/abs/2406.08735