NeRF Director: Revisiting View Selection in Neural Volume Rendering

Fuente: arXiv
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Autori principali: Xiao, Wenhui, Cruz, Rodrigo Santa, Ahmedt-Aristizabal, David, Salvado, Olivier, Fookes, Clinton, Lebrat, Leo
Natura: Preprint
Pubblicazione: 2024
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author Xiao, Wenhui
Cruz, Rodrigo Santa
Ahmedt-Aristizabal, David
Salvado, Olivier
Fookes, Clinton
Lebrat, Leo
author_facet Xiao, Wenhui
Cruz, Rodrigo Santa
Ahmedt-Aristizabal, David
Salvado, Olivier
Fookes, Clinton
Lebrat, Leo
contents Neural Rendering representations have significantly contributed to the field of 3D computer vision. Given their potential, considerable efforts have been invested to improve their performance. Nonetheless, the essential question of selecting training views is yet to be thoroughly investigated. This key aspect plays a vital role in achieving high-quality results and aligns with the well-known tenet of deep learning: "garbage in, garbage out". In this paper, we first illustrate the importance of view selection by demonstrating how a simple rotation of the test views within the most pervasive NeRF dataset can lead to consequential shifts in the performance rankings of state-of-the-art techniques. To address this challenge, we introduce a unified framework for view selection methods and devise a thorough benchmark to assess its impact. Significant improvements can be achieved without leveraging error or uncertainty estimation but focusing on uniform view coverage of the reconstructed object, resulting in a training-free approach. Using this technique, we show that high-quality renderings can be achieved faster by using fewer views. We conduct extensive experiments on both synthetic datasets and realistic data to demonstrate the effectiveness of our proposed method compared with random, conventional error-based, and uncertainty-guided view selection.
format Preprint
id arxiv_https___arxiv_org_abs_2406_08839
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle NeRF Director: Revisiting View Selection in Neural Volume Rendering
Xiao, Wenhui
Cruz, Rodrigo Santa
Ahmedt-Aristizabal, David
Salvado, Olivier
Fookes, Clinton
Lebrat, Leo
Computer Vision and Pattern Recognition
Neural Rendering representations have significantly contributed to the field of 3D computer vision. Given their potential, considerable efforts have been invested to improve their performance. Nonetheless, the essential question of selecting training views is yet to be thoroughly investigated. This key aspect plays a vital role in achieving high-quality results and aligns with the well-known tenet of deep learning: "garbage in, garbage out". In this paper, we first illustrate the importance of view selection by demonstrating how a simple rotation of the test views within the most pervasive NeRF dataset can lead to consequential shifts in the performance rankings of state-of-the-art techniques. To address this challenge, we introduce a unified framework for view selection methods and devise a thorough benchmark to assess its impact. Significant improvements can be achieved without leveraging error or uncertainty estimation but focusing on uniform view coverage of the reconstructed object, resulting in a training-free approach. Using this technique, we show that high-quality renderings can be achieved faster by using fewer views. We conduct extensive experiments on both synthetic datasets and realistic data to demonstrate the effectiveness of our proposed method compared with random, conventional error-based, and uncertainty-guided view selection.
title NeRF Director: Revisiting View Selection in Neural Volume Rendering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2406.08839