Roping in Uncertainty: Robustness and Regularization in Markov Games

Fuente: arXiv
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Autores principales: McMahan, Jeremy, Artiglio, Giovanni, Xie, Qiaomin
Formato: Preprint
Publicado: 2024
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author McMahan, Jeremy
Artiglio, Giovanni
Xie, Qiaomin
author_facet McMahan, Jeremy
Artiglio, Giovanni
Xie, Qiaomin
contents We study robust Markov games (RMG) with $s$-rectangular uncertainty. We show a general equivalence between computing a robust Nash equilibrium (RNE) of a $s$-rectangular RMG and computing a Nash equilibrium (NE) of an appropriately constructed regularized MG. The equivalence result yields a planning algorithm for solving $s$-rectangular RMGs, as well as provable robustness guarantees for policies computed using regularized methods. However, we show that even for just reward-uncertain two-player zero-sum matrix games, computing an RNE is PPAD-hard. Consequently, we derive a special uncertainty structure called efficient player-decomposability and show that RNE for two-player zero-sum RMG in this class can be provably solved in polynomial time. This class includes commonly used uncertainty sets such as $L_1$ and $L_\infty$ ball uncertainty sets.
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id arxiv_https___arxiv_org_abs_2406_08847
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Roping in Uncertainty: Robustness and Regularization in Markov Games
McMahan, Jeremy
Artiglio, Giovanni
Xie, Qiaomin
Computer Science and Game Theory
Data Structures and Algorithms
Machine Learning
We study robust Markov games (RMG) with $s$-rectangular uncertainty. We show a general equivalence between computing a robust Nash equilibrium (RNE) of a $s$-rectangular RMG and computing a Nash equilibrium (NE) of an appropriately constructed regularized MG. The equivalence result yields a planning algorithm for solving $s$-rectangular RMGs, as well as provable robustness guarantees for policies computed using regularized methods. However, we show that even for just reward-uncertain two-player zero-sum matrix games, computing an RNE is PPAD-hard. Consequently, we derive a special uncertainty structure called efficient player-decomposability and show that RNE for two-player zero-sum RMG in this class can be provably solved in polynomial time. This class includes commonly used uncertainty sets such as $L_1$ and $L_\infty$ ball uncertainty sets.
title Roping in Uncertainty: Robustness and Regularization in Markov Games
topic Computer Science and Game Theory
Data Structures and Algorithms
Machine Learning
url https://arxiv.org/abs/2406.08847