AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis

Fuente: arXiv
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Main Authors: Bhosale, Swapnil, Yang, Haosen, Kanojia, Diptesh, Deng, Jiankang, Zhu, Xiatian
Format: Preprint
Published: 2024
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author Bhosale, Swapnil
Yang, Haosen
Kanojia, Diptesh
Deng, Jiankang
Zhu, Xiatian
author_facet Bhosale, Swapnil
Yang, Haosen
Kanojia, Diptesh
Deng, Jiankang
Zhu, Xiatian
contents Novel view acoustic synthesis (NVAS) aims to render binaural audio at any target viewpoint, given a mono audio emitted by a sound source at a 3D scene. Existing methods have proposed NeRF-based implicit models to exploit visual cues as a condition for synthesizing binaural audio. However, in addition to low efficiency originating from heavy NeRF rendering, these methods all have a limited ability of characterizing the entire scene environment such as room geometry, material properties, and the spatial relation between the listener and sound source. To address these issues, we propose a novel Audio-Visual Gaussian Splatting (AV-GS) model. To obtain a material-aware and geometry-aware condition for audio synthesis, we learn an explicit point-based scene representation with an audio-guidance parameter on locally initialized Gaussian points, taking into account the space relation from the listener and sound source. To make the visual scene model audio adaptive, we propose a point densification and pruning strategy to optimally distribute the Gaussian points, with the per-point contribution in sound propagation (e.g., more points needed for texture-less wall surfaces as they affect sound path diversion). Extensive experiments validate the superiority of our AV-GS over existing alternatives on the real-world RWAS and simulation-based SoundSpaces datasets.
format Preprint
id arxiv_https___arxiv_org_abs_2406_08920
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis
Bhosale, Swapnil
Yang, Haosen
Kanojia, Diptesh
Deng, Jiankang
Zhu, Xiatian
Sound
Artificial Intelligence
Audio and Speech Processing
Novel view acoustic synthesis (NVAS) aims to render binaural audio at any target viewpoint, given a mono audio emitted by a sound source at a 3D scene. Existing methods have proposed NeRF-based implicit models to exploit visual cues as a condition for synthesizing binaural audio. However, in addition to low efficiency originating from heavy NeRF rendering, these methods all have a limited ability of characterizing the entire scene environment such as room geometry, material properties, and the spatial relation between the listener and sound source. To address these issues, we propose a novel Audio-Visual Gaussian Splatting (AV-GS) model. To obtain a material-aware and geometry-aware condition for audio synthesis, we learn an explicit point-based scene representation with an audio-guidance parameter on locally initialized Gaussian points, taking into account the space relation from the listener and sound source. To make the visual scene model audio adaptive, we propose a point densification and pruning strategy to optimally distribute the Gaussian points, with the per-point contribution in sound propagation (e.g., more points needed for texture-less wall surfaces as they affect sound path diversion). Extensive experiments validate the superiority of our AV-GS over existing alternatives on the real-world RWAS and simulation-based SoundSpaces datasets.
title AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis
topic Sound
Artificial Intelligence
Audio and Speech Processing
url https://arxiv.org/abs/2406.08920