Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games

Fuente: arXiv
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Hauptverfasser: Soemers, Dennis J. N. J., Bams, Guillaume, Persoon, Max, Rietjens, Marco, Sladić, Dimitar, Stefanov, Stefan, Driessens, Kurt, Winands, Mark H. M.
Format: Preprint
Veröffentlicht: 2024
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author Soemers, Dennis J. N. J.
Bams, Guillaume
Persoon, Max
Rietjens, Marco
Sladić, Dimitar
Stefanov, Stefan
Driessens, Kurt
Winands, Mark H. M.
author_facet Soemers, Dennis J. N. J.
Bams, Guillaume
Persoon, Max
Rietjens, Marco
Sladić, Dimitar
Stefanov, Stefan
Driessens, Kurt
Winands, Mark H. M.
contents Many enhancements to Monte-Carlo Tree Search (MCTS) have been proposed over almost two decades of general game playing and other artificial intelligence research. However, our ability to characterise and understand which variants work well or poorly in which games is still lacking. This paper describes work on an initial dataset that we have built to make progress towards such an understanding: 268,386 plays among 61 different agents across 1494 distinct games. We describe a preliminary analysis and work on training predictive models on this dataset, as well as lessons learned and future plans for a new and improved version of the dataset.
format Preprint
id arxiv_https___arxiv_org_abs_2406_09242
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games
Soemers, Dennis J. N. J.
Bams, Guillaume
Persoon, Max
Rietjens, Marco
Sladić, Dimitar
Stefanov, Stefan
Driessens, Kurt
Winands, Mark H. M.
Artificial Intelligence
Many enhancements to Monte-Carlo Tree Search (MCTS) have been proposed over almost two decades of general game playing and other artificial intelligence research. However, our ability to characterise and understand which variants work well or poorly in which games is still lacking. This paper describes work on an initial dataset that we have built to make progress towards such an understanding: 268,386 plays among 61 different agents across 1494 distinct games. We describe a preliminary analysis and work on training predictive models on this dataset, as well as lessons learned and future plans for a new and improved version of the dataset.
title Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games
topic Artificial Intelligence
url https://arxiv.org/abs/2406.09242