Action2Sound: Ambient-Aware Generation of Action Sounds from Egocentric Videos

Fuente: arXiv
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Autori principali: Chen, Changan, Peng, Puyuan, Baid, Ami, Xue, Zihui, Hsu, Wei-Ning, Harwath, David, Grauman, Kristen
Natura: Preprint
Pubblicazione: 2024
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author Chen, Changan
Peng, Puyuan
Baid, Ami
Xue, Zihui
Hsu, Wei-Ning
Harwath, David
Grauman, Kristen
author_facet Chen, Changan
Peng, Puyuan
Baid, Ami
Xue, Zihui
Hsu, Wei-Ning
Harwath, David
Grauman, Kristen
contents Generating realistic audio for human actions is important for many applications, such as creating sound effects for films or virtual reality games. Existing approaches implicitly assume total correspondence between the video and audio during training, yet many sounds happen off-screen and have weak to no correspondence with the visuals -- resulting in uncontrolled ambient sounds or hallucinations at test time. We propose a novel ambient-aware audio generation model, AV-LDM. We devise a novel audio-conditioning mechanism to learn to disentangle foreground action sounds from the ambient background sounds in in-the-wild training videos. Given a novel silent video, our model uses retrieval-augmented generation to create audio that matches the visual content both semantically and temporally. We train and evaluate our model on two in-the-wild egocentric video datasets, Ego4D and EPIC-KITCHENS, and we introduce Ego4D-Sounds -- 1.2M curated clips with action-audio correspondence. Our model outperforms an array of existing methods, allows controllable generation of the ambient sound, and even shows promise for generalizing to computer graphics game clips. Overall, our approach is the first to focus video-to-audio generation faithfully on the observed visual content despite training from uncurated clips with natural background sounds.
format Preprint
id arxiv_https___arxiv_org_abs_2406_09272
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Action2Sound: Ambient-Aware Generation of Action Sounds from Egocentric Videos
Chen, Changan
Peng, Puyuan
Baid, Ami
Xue, Zihui
Hsu, Wei-Ning
Harwath, David
Grauman, Kristen
Computer Vision and Pattern Recognition
Artificial Intelligence
Sound
Audio and Speech Processing
Generating realistic audio for human actions is important for many applications, such as creating sound effects for films or virtual reality games. Existing approaches implicitly assume total correspondence between the video and audio during training, yet many sounds happen off-screen and have weak to no correspondence with the visuals -- resulting in uncontrolled ambient sounds or hallucinations at test time. We propose a novel ambient-aware audio generation model, AV-LDM. We devise a novel audio-conditioning mechanism to learn to disentangle foreground action sounds from the ambient background sounds in in-the-wild training videos. Given a novel silent video, our model uses retrieval-augmented generation to create audio that matches the visual content both semantically and temporally. We train and evaluate our model on two in-the-wild egocentric video datasets, Ego4D and EPIC-KITCHENS, and we introduce Ego4D-Sounds -- 1.2M curated clips with action-audio correspondence. Our model outperforms an array of existing methods, allows controllable generation of the ambient sound, and even shows promise for generalizing to computer graphics game clips. Overall, our approach is the first to focus video-to-audio generation faithfully on the observed visual content despite training from uncurated clips with natural background sounds.
title Action2Sound: Ambient-Aware Generation of Action Sounds from Egocentric Videos
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Sound
Audio and Speech Processing
url https://arxiv.org/abs/2406.09272