Unified Gaussian Primitives for Scene Representation and Rendering
Fuente:
arXiv
Saved in:
| Main Authors: | Zhou, Yang, Wu, Songyin, Yan, Ling-Qi |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering
by: Wu, Songyin, et al.
Published: (2024)
by: Wu, Songyin, et al.
Published: (2024)
Efficient Scene Appearance Aggregation for Level-of-Detail Rendering
by: Zhou, Yang, et al.
Published: (2024)
by: Zhou, Yang, et al.
Published: (2024)
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
by: Liu, Shiyong, et al.
Published: (2025)
by: Liu, Shiyong, et al.
Published: (2025)
RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing
by: Yang, Kaifa, et al.
Published: (2026)
by: Yang, Kaifa, et al.
Published: (2026)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023)
by: Wu, Guanjun, et al.
Published: (2023)
Hybrid Rendering for Dynamic Scenes
by: Kuznetsov, Alexandr, et al.
Published: (2024)
by: Kuznetsov, Alexandr, et al.
Published: (2024)
Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes
by: Yang, Xijie, et al.
Published: (2025)
by: Yang, Xijie, et al.
Published: (2025)
BRDF Importance Baking: A Lightweight Neural Solution to Importance Sampling General Parametric BRDFs
by: Yaoyi Bai, et al.
Published: (2025)
by: Yaoyi Bai, et al.
Published: (2025)
A Generalized Ray Formulation For Wave-Optics Rendering
by: Steinberg, Shlomi, et al.
Published: (2023)
by: Steinberg, Shlomi, et al.
Published: (2023)
DiffBMP: Differentiable Rendering with Bitmap Primitives
by: Hong, Seongmin, et al.
Published: (2026)
by: Hong, Seongmin, et al.
Published: (2026)
Streaming Real-Time Rendered Scenes as 3D Gaussians
by: Siekkinen, Matti, et al.
Published: (2026)
by: Siekkinen, Matti, et al.
Published: (2026)
Neural Hamiltonian Deformation Fields for Dynamic Scene Rendering
by: Qin, Hai-Long, et al.
Published: (2025)
by: Qin, Hai-Long, et al.
Published: (2025)
Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos
by: Jiang, Yuheng, et al.
Published: (2025)
by: Jiang, Yuheng, et al.
Published: (2025)
LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
by: Cui, Jiadi, et al.
Published: (2024)
by: Cui, Jiadi, et al.
Published: (2024)
Real-time Level-of-Detail Strand-based Hair Rendering
by: Huang, Tao, et al.
Published: (2024)
by: Huang, Tao, et al.
Published: (2024)
RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussians
by: Li, Bingling, et al.
Published: (2024)
by: Li, Bingling, et al.
Published: (2024)
HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering
by: Song, Yunzhou, et al.
Published: (2024)
by: Song, Yunzhou, et al.
Published: (2024)
Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering
by: Feng, Yutao, et al.
Published: (2024)
by: Feng, Yutao, et al.
Published: (2024)
Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering
by: Ye, Keyang, et al.
Published: (2026)
by: Ye, Keyang, et al.
Published: (2026)
Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality
by: Schieber, Hannah, et al.
Published: (2024)
by: Schieber, Hannah, et al.
Published: (2024)
Volume Encoding Gaussians: Transfer Function-Agnostic 3D Gaussians for Volume Rendering
by: Dyken, Landon, et al.
Published: (2025)
by: Dyken, Landon, et al.
Published: (2025)
Online Photon Guiding with 3D Gaussians for Caustics Rendering
by: Huang, Jiawei, et al.
Published: (2024)
by: Huang, Jiawei, et al.
Published: (2024)
Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering
by: Qin, Dafei, et al.
Published: (2024)
by: Qin, Dafei, et al.
Published: (2024)
A Unified Discrete Collision Framework for Triangle Primitives
by: Tomoyo Kikuchi, et al.
Published: (2025)
by: Tomoyo Kikuchi, et al.
Published: (2025)
Standardized Data-Parallel Rendering Using ANARI
by: Wald, Ingo, et al.
Published: (2024)
by: Wald, Ingo, et al.
Published: (2024)
A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory
by: Windisch, Felix, et al.
Published: (2025)
by: Windisch, Felix, et al.
Published: (2025)
Monocular Online Reconstruction with Enhanced Detail Preservation
by: Wu, Songyin, et al.
Published: (2025)
by: Wu, Songyin, et al.
Published: (2025)
Neural Scene Baking for Permutation Invariant Transparency Rendering with Real-time Global Illumination
by: Zhang, Ziyang, et al.
Published: (2024)
by: Zhang, Ziyang, et al.
Published: (2024)
Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Rendering
by: Gupta, Divam, et al.
Published: (2025)
by: Gupta, Divam, et al.
Published: (2025)
Gaussian Mesh Renderer for Lightweight Differentiable Rendering
by: Liu, Xinpeng, et al.
Published: (2026)
by: Liu, Xinpeng, et al.
Published: (2026)
UBVH: Unified Bounding Volume and Scene Geometry Representation for Ray Tracing
by: M. Káčerik, et al.
Published: (2025)
by: M. Káčerik, et al.
Published: (2025)
UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenes
by: Liu, Changhe, et al.
Published: (2025)
by: Liu, Changhe, et al.
Published: (2025)
CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation
by: Liu, Xiangrui, et al.
Published: (2025)
by: Liu, Xiangrui, et al.
Published: (2025)
SAR-GS: Gaussian Splatting based SAR Images Rendering and Target Reconstruction
by: Li, Aobo, et al.
Published: (2025)
by: Li, Aobo, et al.
Published: (2025)
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
by: Huang, Yi-Hua, et al.
Published: (2023)
by: Huang, Yi-Hua, et al.
Published: (2023)
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
by: Yan, Yunzhi, et al.
Published: (2024)
by: Yan, Yunzhi, et al.
Published: (2024)
Recent Advances in 3D Gaussian Splatting
by: Wu, Tong, et al.
Published: (2024)
by: Wu, Tong, et al.
Published: (2024)
RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Rendering
by: Zhang, Rui, et al.
Published: (2024)
by: Zhang, Rui, et al.
Published: (2024)
GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians
by: Luo, Haimin, et al.
Published: (2024)
by: Luo, Haimin, et al.
Published: (2024)
LagrangianSplats: Divergence-Free Transport of Gaussian Primitives for Fluid Reconstruction
by: Tao, Ningxiao, et al.
Published: (2026)
by: Tao, Ningxiao, et al.
Published: (2026)
Similar Items
-
GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering
by: Wu, Songyin, et al.
Published: (2024) -
Efficient Scene Appearance Aggregation for Level-of-Detail Rendering
by: Zhou, Yang, et al.
Published: (2024) -
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
by: Liu, Shiyong, et al.
Published: (2025) -
RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing
by: Yang, Kaifa, et al.
Published: (2026) -
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023)