Gradient-based Learning in State-based Potential Games for Self-Learning Production Systems

Fuente: arXiv
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Main Authors: Yuwono, Steve, Löppenberg, Marlon, Schwung, Dorothea, Schwung, Andreas
Format: Preprint
Published: 2024
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author Yuwono, Steve
Löppenberg, Marlon
Schwung, Dorothea
Schwung, Andreas
author_facet Yuwono, Steve
Löppenberg, Marlon
Schwung, Dorothea
Schwung, Andreas
contents In this paper, we introduce novel gradient-based optimization methods for state-based potential games (SbPGs) within self-learning distributed production systems. SbPGs are recognised for their efficacy in enabling self-optimizing distributed multi-agent systems and offer a proven convergence guarantee, which facilitates collaborative player efforts towards global objectives. Our study strives to replace conventional ad-hoc random exploration-based learning in SbPGs with contemporary gradient-based approaches, which aim for faster convergence and smoother exploration dynamics, thereby shortening training duration while upholding the efficacy of SbPGs. Moreover, we propose three distinct variants for estimating the objective function of gradient-based learning, each developed to suit the unique characteristics of the systems under consideration. To validate our methodology, we apply it to a laboratory testbed, namely Bulk Good Laboratory Plant, which represents a smart and flexible distributed multi-agent production system. The incorporation of gradient-based learning in SbPGs reduces training times and achieves more optimal policies than its baseline.
format Preprint
id arxiv_https___arxiv_org_abs_2406_10015
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Gradient-based Learning in State-based Potential Games for Self-Learning Production Systems
Yuwono, Steve
Löppenberg, Marlon
Schwung, Dorothea
Schwung, Andreas
Machine Learning
Artificial Intelligence
Computer Science and Game Theory
In this paper, we introduce novel gradient-based optimization methods for state-based potential games (SbPGs) within self-learning distributed production systems. SbPGs are recognised for their efficacy in enabling self-optimizing distributed multi-agent systems and offer a proven convergence guarantee, which facilitates collaborative player efforts towards global objectives. Our study strives to replace conventional ad-hoc random exploration-based learning in SbPGs with contemporary gradient-based approaches, which aim for faster convergence and smoother exploration dynamics, thereby shortening training duration while upholding the efficacy of SbPGs. Moreover, we propose three distinct variants for estimating the objective function of gradient-based learning, each developed to suit the unique characteristics of the systems under consideration. To validate our methodology, we apply it to a laboratory testbed, namely Bulk Good Laboratory Plant, which represents a smart and flexible distributed multi-agent production system. The incorporation of gradient-based learning in SbPGs reduces training times and achieves more optimal policies than its baseline.
title Gradient-based Learning in State-based Potential Games for Self-Learning Production Systems
topic Machine Learning
Artificial Intelligence
Computer Science and Game Theory
url https://arxiv.org/abs/2406.10015