L4GM: Large 4D Gaussian Reconstruction Model

Fuente: arXiv
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Main Authors: Ren, Jiawei, Xie, Kevin, Mirzaei, Ashkan, Liang, Hanxue, Zeng, Xiaohui, Kreis, Karsten, Liu, Ziwei, Torralba, Antonio, Fidler, Sanja, Kim, Seung Wook, Ling, Huan
Format: Preprint
Published: 2024
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author Ren, Jiawei
Xie, Kevin
Mirzaei, Ashkan
Liang, Hanxue
Zeng, Xiaohui
Kreis, Karsten
Liu, Ziwei
Torralba, Antonio
Fidler, Sanja
Kim, Seung Wook
Ling, Huan
author_facet Ren, Jiawei
Xie, Kevin
Mirzaei, Ashkan
Liang, Hanxue
Zeng, Xiaohui
Kreis, Karsten
Liu, Ziwei
Torralba, Antonio
Fidler, Sanja
Kim, Seung Wook
Ling, Huan
contents We present L4GM, the first 4D Large Reconstruction Model that produces animated objects from a single-view video input -- in a single feed-forward pass that takes only a second. Key to our success is a novel dataset of multiview videos containing curated, rendered animated objects from Objaverse. This dataset depicts 44K diverse objects with 110K animations rendered in 48 viewpoints, resulting in 12M videos with a total of 300M frames. We keep our L4GM simple for scalability and build directly on top of LGM, a pretrained 3D Large Reconstruction Model that outputs 3D Gaussian ellipsoids from multiview image input. L4GM outputs a per-frame 3D Gaussian Splatting representation from video frames sampled at a low fps and then upsamples the representation to a higher fps to achieve temporal smoothness. We add temporal self-attention layers to the base LGM to help it learn consistency across time, and utilize a per-timestep multiview rendering loss to train the model. The representation is upsampled to a higher framerate by training an interpolation model which produces intermediate 3D Gaussian representations. We showcase that L4GM that is only trained on synthetic data generalizes extremely well on in-the-wild videos, producing high quality animated 3D assets.
format Preprint
id arxiv_https___arxiv_org_abs_2406_10324
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle L4GM: Large 4D Gaussian Reconstruction Model
Ren, Jiawei
Xie, Kevin
Mirzaei, Ashkan
Liang, Hanxue
Zeng, Xiaohui
Kreis, Karsten
Liu, Ziwei
Torralba, Antonio
Fidler, Sanja
Kim, Seung Wook
Ling, Huan
Computer Vision and Pattern Recognition
Machine Learning
We present L4GM, the first 4D Large Reconstruction Model that produces animated objects from a single-view video input -- in a single feed-forward pass that takes only a second. Key to our success is a novel dataset of multiview videos containing curated, rendered animated objects from Objaverse. This dataset depicts 44K diverse objects with 110K animations rendered in 48 viewpoints, resulting in 12M videos with a total of 300M frames. We keep our L4GM simple for scalability and build directly on top of LGM, a pretrained 3D Large Reconstruction Model that outputs 3D Gaussian ellipsoids from multiview image input. L4GM outputs a per-frame 3D Gaussian Splatting representation from video frames sampled at a low fps and then upsamples the representation to a higher fps to achieve temporal smoothness. We add temporal self-attention layers to the base LGM to help it learn consistency across time, and utilize a per-timestep multiview rendering loss to train the model. The representation is upsampled to a higher framerate by training an interpolation model which produces intermediate 3D Gaussian representations. We showcase that L4GM that is only trained on synthetic data generalizes extremely well on in-the-wild videos, producing high quality animated 3D assets.
title L4GM: Large 4D Gaussian Reconstruction Model
topic Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2406.10324