GUI-World: A Video Benchmark and Dataset for Multimodal GUI-oriented Understanding

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Chen, Dongping, Huang, Yue, Wu, Siyuan, Tang, Jingyu, Chen, Liuyi, Bai, Yilin, He, Zhigang, Wang, Chenlong, Zhou, Huichi, Li, Yiqiang, Zhou, Tianshuo, Yu, Yue, Gao, Chujie, Zhang, Qihui, Gui, Yi, Li, Zhen, Wan, Yao, Zhou, Pan, Gao, Jianfeng, Sun, Lichao
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866910889042509824
author Chen, Dongping
Huang, Yue
Wu, Siyuan
Tang, Jingyu
Chen, Liuyi
Bai, Yilin
He, Zhigang
Wang, Chenlong
Zhou, Huichi
Li, Yiqiang
Zhou, Tianshuo
Yu, Yue
Gao, Chujie
Zhang, Qihui
Gui, Yi
Li, Zhen
Wan, Yao
Zhou, Pan
Gao, Jianfeng
Sun, Lichao
author_facet Chen, Dongping
Huang, Yue
Wu, Siyuan
Tang, Jingyu
Chen, Liuyi
Bai, Yilin
He, Zhigang
Wang, Chenlong
Zhou, Huichi
Li, Yiqiang
Zhou, Tianshuo
Yu, Yue
Gao, Chujie
Zhang, Qihui
Gui, Yi
Li, Zhen
Wan, Yao
Zhou, Pan
Gao, Jianfeng
Sun, Lichao
contents Recently, Multimodal Large Language Models (MLLMs) have been used as agents to control keyboard and mouse inputs by directly perceiving the Graphical User Interface (GUI) and generating corresponding commands. However, current agents primarily demonstrate strong understanding capabilities in static environments and are mainly applied to relatively simple domains, such as Web or mobile interfaces. We argue that a robust GUI agent should be capable of perceiving temporal information on the GUI, including dynamic Web content and multi-step tasks. Additionally, it should possess a comprehensive understanding of various GUI scenarios, including desktop software and multi-window interactions. To this end, this paper introduces a new dataset, termed GUI-World, which features meticulously crafted Human-MLLM annotations, extensively covering six GUI scenarios and eight types of GUI-oriented questions in three formats. We evaluate the capabilities of current state-of-the-art MLLMs, including Image LLMs and Video LLMs, in understanding various types of GUI content, especially dynamic and sequential content. Our findings reveal that current models struggle with dynamic GUI content without manually annotated keyframes or operation history. On the other hand, Video LLMs fall short in all GUI-oriented tasks given the sparse GUI video dataset. Therefore, we take the initial step of leveraging a fine-tuned Video LLM, GUI-Vid, as a GUI-oriented assistant, demonstrating an improved understanding of various GUI tasks. However, due to the limitations in the performance of base LLMs, we conclude that using video LLMs as GUI agents remains a significant challenge. We believe our work provides valuable insights for future research in dynamic GUI content understanding. All the dataset and code are publicly available at: https://gui-world.github.io.
format Preprint
id arxiv_https___arxiv_org_abs_2406_10819
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GUI-World: A Video Benchmark and Dataset for Multimodal GUI-oriented Understanding
Chen, Dongping
Huang, Yue
Wu, Siyuan
Tang, Jingyu
Chen, Liuyi
Bai, Yilin
He, Zhigang
Wang, Chenlong
Zhou, Huichi
Li, Yiqiang
Zhou, Tianshuo
Yu, Yue
Gao, Chujie
Zhang, Qihui
Gui, Yi
Li, Zhen
Wan, Yao
Zhou, Pan
Gao, Jianfeng
Sun, Lichao
Computer Vision and Pattern Recognition
Artificial Intelligence
Computation and Language
Recently, Multimodal Large Language Models (MLLMs) have been used as agents to control keyboard and mouse inputs by directly perceiving the Graphical User Interface (GUI) and generating corresponding commands. However, current agents primarily demonstrate strong understanding capabilities in static environments and are mainly applied to relatively simple domains, such as Web or mobile interfaces. We argue that a robust GUI agent should be capable of perceiving temporal information on the GUI, including dynamic Web content and multi-step tasks. Additionally, it should possess a comprehensive understanding of various GUI scenarios, including desktop software and multi-window interactions. To this end, this paper introduces a new dataset, termed GUI-World, which features meticulously crafted Human-MLLM annotations, extensively covering six GUI scenarios and eight types of GUI-oriented questions in three formats. We evaluate the capabilities of current state-of-the-art MLLMs, including Image LLMs and Video LLMs, in understanding various types of GUI content, especially dynamic and sequential content. Our findings reveal that current models struggle with dynamic GUI content without manually annotated keyframes or operation history. On the other hand, Video LLMs fall short in all GUI-oriented tasks given the sparse GUI video dataset. Therefore, we take the initial step of leveraging a fine-tuned Video LLM, GUI-Vid, as a GUI-oriented assistant, demonstrating an improved understanding of various GUI tasks. However, due to the limitations in the performance of base LLMs, we conclude that using video LLMs as GUI agents remains a significant challenge. We believe our work provides valuable insights for future research in dynamic GUI content understanding. All the dataset and code are publicly available at: https://gui-world.github.io.
title GUI-World: A Video Benchmark and Dataset for Multimodal GUI-oriented Understanding
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Computation and Language
url https://arxiv.org/abs/2406.10819