STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft

Fuente: arXiv
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Hauptverfasser: Zhao, Zhonghan, Chai, Wenhao, Wang, Xuan, Ma, Ke, Chen, Kewei, Guo, Dongxu, Ye, Tian, Zhang, Yanting, Wang, Hongwei, Wang, Gaoang
Format: Preprint
Veröffentlicht: 2024
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author Zhao, Zhonghan
Chai, Wenhao
Wang, Xuan
Ma, Ke
Chen, Kewei
Guo, Dongxu
Ye, Tian
Zhang, Yanting
Wang, Hongwei
Wang, Gaoang
author_facet Zhao, Zhonghan
Chai, Wenhao
Wang, Xuan
Ma, Ke
Chen, Kewei
Guo, Dongxu
Ye, Tian
Zhang, Yanting
Wang, Hongwei
Wang, Gaoang
contents Building an embodied agent system with a large language model (LLM) as its core is a promising direction. Due to the significant costs and uncontrollable factors associated with deploying and training such agents in the real world, we have decided to begin our exploration within the Minecraft environment. Our STEVE Series agents can complete basic tasks in a virtual environment and more challenging tasks such as navigation and even creative tasks, with an efficiency far exceeding previous state-of-the-art methods by a factor of $2.5\times$ to $7.3\times$. We begin our exploration with a vanilla large language model, augmenting it with a vision encoder and an action codebase trained on our collected high-quality dataset STEVE-21K. Subsequently, we enhanced it with a Critic and memory to transform it into a complex system. Finally, we constructed a hierarchical multi-agent system. Our recent work explored how to prune the agent system through knowledge distillation. In the future, we will explore more potential applications of STEVE agents in the real world.
format Preprint
id arxiv_https___arxiv_org_abs_2406_11247
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft
Zhao, Zhonghan
Chai, Wenhao
Wang, Xuan
Ma, Ke
Chen, Kewei
Guo, Dongxu
Ye, Tian
Zhang, Yanting
Wang, Hongwei
Wang, Gaoang
Computer Vision and Pattern Recognition
Building an embodied agent system with a large language model (LLM) as its core is a promising direction. Due to the significant costs and uncontrollable factors associated with deploying and training such agents in the real world, we have decided to begin our exploration within the Minecraft environment. Our STEVE Series agents can complete basic tasks in a virtual environment and more challenging tasks such as navigation and even creative tasks, with an efficiency far exceeding previous state-of-the-art methods by a factor of $2.5\times$ to $7.3\times$. We begin our exploration with a vanilla large language model, augmenting it with a vision encoder and an action codebase trained on our collected high-quality dataset STEVE-21K. Subsequently, we enhanced it with a Critic and memory to transform it into a complex system. Finally, we constructed a hierarchical multi-agent system. Our recent work explored how to prune the agent system through knowledge distillation. In the future, we will explore more potential applications of STEVE agents in the real world.
title STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2406.11247