Approximation Algorithms for Smallest Intersecting Balls

Fuente: arXiv
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Main Authors: Zheng, Jiaqi, Tan, Tiow-Seng
Format: Preprint
Published: 2024
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author Zheng, Jiaqi
Tan, Tiow-Seng
author_facet Zheng, Jiaqi
Tan, Tiow-Seng
contents We study a general smallest intersecting ball problem and its soft-margin variant in high-dimensional Euclidean spaces for input objects that are compact and convex. These two problems link and unify a series of fundamental problems in computational geometry and machine learning, including smallest enclosing ball, polytope distance, intersection radius, $\ell_1$-loss support vector machine, $\ell_1$-loss support vector data description, and so on. Leveraging our novel framework for solving zero-sum games over symmetric cones, we propose general approximation algorithms for the two problems, where implementation details are presented for specific inputs of convex polytopes, reduced polytopes, axis-aligned bounding boxes, balls, and ellipsoids. For most of these inputs, our algorithms are the first results in high-dimensional spaces, and also the first approximation methods. Experimental results show that our algorithms can solve large-scale input instances efficiently.
format Preprint
id arxiv_https___arxiv_org_abs_2406_11369
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Approximation Algorithms for Smallest Intersecting Balls
Zheng, Jiaqi
Tan, Tiow-Seng
Computational Geometry
Data Structures and Algorithms
We study a general smallest intersecting ball problem and its soft-margin variant in high-dimensional Euclidean spaces for input objects that are compact and convex. These two problems link and unify a series of fundamental problems in computational geometry and machine learning, including smallest enclosing ball, polytope distance, intersection radius, $\ell_1$-loss support vector machine, $\ell_1$-loss support vector data description, and so on. Leveraging our novel framework for solving zero-sum games over symmetric cones, we propose general approximation algorithms for the two problems, where implementation details are presented for specific inputs of convex polytopes, reduced polytopes, axis-aligned bounding boxes, balls, and ellipsoids. For most of these inputs, our algorithms are the first results in high-dimensional spaces, and also the first approximation methods. Experimental results show that our algorithms can solve large-scale input instances efficiently.
title Approximation Algorithms for Smallest Intersecting Balls
topic Computational Geometry
Data Structures and Algorithms
url https://arxiv.org/abs/2406.11369