Compressed Skinning for Facial Blendshapes
Fuente:
arXiv
Saved in:
| Main Authors: | Kavan, Ladislav, Doublestein, John, Prazak, Martin, Cioffi, Matthew, Roble, Doug |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
SkinCells: Sparse Skinning using Voronoi Cells
by: Egor Larionov, et al.
Published: (2026)
by: Egor Larionov, et al.
Published: (2026)
SkinCells: Sparse Skinning using Voronoi Cells
by: Larionov, Egor, et al.
Published: (2025)
by: Larionov, Egor, et al.
Published: (2025)
Dress Anyone : Automatic Physically-Based Garment Pattern Refitting
by: Chen, Hsiao-yu, et al.
Published: (2024)
by: Chen, Hsiao-yu, et al.
Published: (2024)
Self-supervised Learning of Latent Space Dynamics
by: Li, Yue, et al.
Published: (2025)
by: Li, Yue, et al.
Published: (2025)
OFERA: Blendshape-driven 3D Gaussian Control for Occluded Facial Expression to Realistic Avatars in VR
by: Yang, Seokhwan, et al.
Published: (2026)
by: Yang, Seokhwan, et al.
Published: (2026)
T2Bs: Text-to-Character Blendshapes via Video Generation
by: Luo, Jiahao, et al.
Published: (2025)
by: Luo, Jiahao, et al.
Published: (2025)
SAiD: Speech-driven Blendshape Facial Animation with Diffusion
by: Park, Inkyu, et al.
Published: (2023)
by: Park, Inkyu, et al.
Published: (2023)
Refined Inverse Rigging: A Balanced Approach to High-fidelity Blendshape Animation
by: Racković, Stevo, et al.
Published: (2024)
by: Racković, Stevo, et al.
Published: (2024)
Statistical Blendshape Calculation and Analysis for Graphics Applications
by: Li, Shuxian, et al.
Published: (2026)
by: Li, Shuxian, et al.
Published: (2026)
Neuralocks: Real‐Time Dynamic Neural Hair Simulation
by: Gene Wei‐Chin Lin, et al.
Published: (2026)
by: Gene Wei‐Chin Lin, et al.
Published: (2026)
3D Gaussian Blendshapes for Head Avatar Animation
by: Ma, Shengjie, et al.
Published: (2024)
by: Ma, Shengjie, et al.
Published: (2024)
High-Fidelity Mobile Avatars with Pruned Local Blendshapes
by: Zhan, Youyi, et al.
Published: (2026)
by: Zhan, Youyi, et al.
Published: (2026)
Guided Facial Skin Color Correction
by: Shirai, Keiichiro, et al.
Published: (2021)
by: Shirai, Keiichiro, et al.
Published: (2021)
Neuralocks: Real-Time Dynamic Neural Hair Simulation
by: Lin, Gene Wei-Chin, et al.
Published: (2025)
by: Lin, Gene Wei-Chin, et al.
Published: (2025)
Neural Face Skinning for Mesh‐agnostic Facial Expression Cloning
by: Sihun Cha, et al.
Published: (2025)
by: Sihun Cha, et al.
Published: (2025)
Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes
by: Bai, Ziqian, et al.
Published: (2024)
by: Bai, Ziqian, et al.
Published: (2024)
High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Rendering
by: Ming, Xin, et al.
Published: (2024)
by: Ming, Xin, et al.
Published: (2024)
Frequency‐Aware Facial Image Shadow Removal through Skin Color and Texture Learning
by: Ling Zhang, et al.
Published: (2024)
by: Ling Zhang, et al.
Published: (2024)
Neural Face Skinning for Mesh-agnostic Facial Expression Cloning
by: Cha, Sihun, et al.
Published: (2025)
by: Cha, Sihun, et al.
Published: (2025)
Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering
by: Qin, Dafei, et al.
Published: (2024)
by: Qin, Dafei, et al.
Published: (2024)
From Top-Right to User-Right: Perceptual Prioritization of Point-Feature Label Positions
by: Bobák, Petr, et al.
Published: (2024)
by: Bobák, Petr, et al.
Published: (2024)
Quaffure: Real-Time Quasi-Static Neural Hair Simulation
by: Stuyck, Tuur, et al.
Published: (2024)
by: Stuyck, Tuur, et al.
Published: (2024)
Learning Disentangled Speech- and Expression-Driven Blendshapes for 3D Talking Face Animation
by: Mao, Yuxiang, et al.
Published: (2025)
by: Mao, Yuxiang, et al.
Published: (2025)
RigidFormer: Learning Rigid Dynamics using Transformers
by: Dou, Zhiyang, et al.
Published: (2026)
by: Dou, Zhiyang, et al.
Published: (2026)
Pixels2Points: Fusing 2D and 3D Features for Facial Skin Segmentation
by: Chen, Victoria Yue, et al.
Published: (2025)
by: Chen, Victoria Yue, et al.
Published: (2025)
Landmark Guided 4D Facial Expression Generation
by: Lu, Xin, et al.
Published: (2026)
by: Lu, Xin, et al.
Published: (2026)
Interactive Holographic Visualization for 3D Facial Avatar
by: Nguyen, Tri Tung Nguyen, et al.
Published: (2025)
by: Nguyen, Tri Tung Nguyen, et al.
Published: (2025)
SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model
by: Li, Da, et al.
Published: (2025)
by: Li, Da, et al.
Published: (2025)
Progressing Level-of-Detail Animation of Volumetric Elastodynamics
by: Zhang, Jiayi Eris, et al.
Published: (2025)
by: Zhang, Jiayi Eris, et al.
Published: (2025)
Automatic Skinning using the Mixed Finite Element Method
by: Song, Hongcheng, et al.
Published: (2024)
by: Song, Hongcheng, et al.
Published: (2024)
Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution
by: Park, Hyojoon, et al.
Published: (2023)
by: Park, Hyojoon, et al.
Published: (2023)
FC-4DFS: Frequency-controlled Flexible 4D Facial Expression Synthesizing
by: Lu, Xin, et al.
Published: (2026)
by: Lu, Xin, et al.
Published: (2026)
MorphModes: Non-rigid Registration via Adaptive Skinning Eigenmodes
by: Browne, Gabrielle, et al.
Published: (2025)
by: Browne, Gabrielle, et al.
Published: (2025)
PhySkin: Physics-based Bone-driven Neural Garment Simulation
by: Srivastava, Astitva, et al.
Published: (2026)
by: Srivastava, Astitva, et al.
Published: (2026)
MHR: Momentum Human Rig
by: Ferguson, Aaron, et al.
Published: (2025)
by: Ferguson, Aaron, et al.
Published: (2025)
HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning
by: Srivastava, Astitva, et al.
Published: (2026)
by: Srivastava, Astitva, et al.
Published: (2026)
Improving Facial Rig Semantics for Tracking and Retargeting
by: D. Omens, et al.
Published: (2026)
by: D. Omens, et al.
Published: (2026)
Assessing Learned Models for Phase-only Hologram Compression
by: Peng, Zicong, et al.
Published: (2025)
by: Peng, Zicong, et al.
Published: (2025)
Hardware Accelerated Neural Block Texture Compression with Cooperative Vectors
by: Laurent, Belcour, et al.
Published: (2025)
by: Laurent, Belcour, et al.
Published: (2025)
Variable-Rate Texture Compression: Real-Time Rendering with JPEG
by: Kristmann, Elias, et al.
Published: (2025)
by: Kristmann, Elias, et al.
Published: (2025)
Similar Items
-
SkinCells: Sparse Skinning using Voronoi Cells
by: Egor Larionov, et al.
Published: (2026) -
SkinCells: Sparse Skinning using Voronoi Cells
by: Larionov, Egor, et al.
Published: (2025) -
Dress Anyone : Automatic Physically-Based Garment Pattern Refitting
by: Chen, Hsiao-yu, et al.
Published: (2024) -
Self-supervised Learning of Latent Space Dynamics
by: Li, Yue, et al.
Published: (2025) -
OFERA: Blendshape-driven 3D Gaussian Control for Occluded Facial Expression to Realistic Avatars in VR
by: Yang, Seokhwan, et al.
Published: (2026)