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| Format: | Preprint |
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2024
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| Online-Zugang: | https://arxiv.org/abs/2406.11824 |
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| _version_ | 1866913393708892160 |
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| author | Raistrick, Alexander Mei, Lingjie Kayan, Karhan Yan, David Zuo, Yiming Han, Beining Wen, Hongyu Parakh, Meenal Alexandropoulos, Stamatis Lipson, Lahav Ma, Zeyu Deng, Jia |
| author_facet | Raistrick, Alexander Mei, Lingjie Kayan, Karhan Yan, David Zuo, Yiming Han, Beining Wen, Hongyu Parakh, Meenal Alexandropoulos, Stamatis Lipson, Lahav Ma, Zeyu Deng, Jia |
| contents | We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a diverse library of procedural indoor assets, including furniture, architecture elements, appliances, and other day-to-day objects. It also introduces a constraint-based arrangement system, which consists of a domain-specific language for expressing diverse constraints on scene composition, and a solver that generates scene compositions that maximally satisfy the constraints. We provide an export tool that allows the generated 3D objects and scenes to be directly used for training embodied agents in real-time simulators such as Omniverse and Unreal. Infinigen Indoors is open-sourced under the BSD license. Please visit https://infinigen.org for code and videos. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2406_11824 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation Raistrick, Alexander Mei, Lingjie Kayan, Karhan Yan, David Zuo, Yiming Han, Beining Wen, Hongyu Parakh, Meenal Alexandropoulos, Stamatis Lipson, Lahav Ma, Zeyu Deng, Jia Computer Vision and Pattern Recognition We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a diverse library of procedural indoor assets, including furniture, architecture elements, appliances, and other day-to-day objects. It also introduces a constraint-based arrangement system, which consists of a domain-specific language for expressing diverse constraints on scene composition, and a solver that generates scene compositions that maximally satisfy the constraints. We provide an export tool that allows the generated 3D objects and scenes to be directly used for training embodied agents in real-time simulators such as Omniverse and Unreal. Infinigen Indoors is open-sourced under the BSD license. Please visit https://infinigen.org for code and videos. |
| title | Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation |
| topic | Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2406.11824 |