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Hauptverfasser: Raistrick, Alexander, Mei, Lingjie, Kayan, Karhan, Yan, David, Zuo, Yiming, Han, Beining, Wen, Hongyu, Parakh, Meenal, Alexandropoulos, Stamatis, Lipson, Lahav, Ma, Zeyu, Deng, Jia
Format: Preprint
Veröffentlicht: 2024
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Online-Zugang:https://arxiv.org/abs/2406.11824
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author Raistrick, Alexander
Mei, Lingjie
Kayan, Karhan
Yan, David
Zuo, Yiming
Han, Beining
Wen, Hongyu
Parakh, Meenal
Alexandropoulos, Stamatis
Lipson, Lahav
Ma, Zeyu
Deng, Jia
author_facet Raistrick, Alexander
Mei, Lingjie
Kayan, Karhan
Yan, David
Zuo, Yiming
Han, Beining
Wen, Hongyu
Parakh, Meenal
Alexandropoulos, Stamatis
Lipson, Lahav
Ma, Zeyu
Deng, Jia
contents We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a diverse library of procedural indoor assets, including furniture, architecture elements, appliances, and other day-to-day objects. It also introduces a constraint-based arrangement system, which consists of a domain-specific language for expressing diverse constraints on scene composition, and a solver that generates scene compositions that maximally satisfy the constraints. We provide an export tool that allows the generated 3D objects and scenes to be directly used for training embodied agents in real-time simulators such as Omniverse and Unreal. Infinigen Indoors is open-sourced under the BSD license. Please visit https://infinigen.org for code and videos.
format Preprint
id arxiv_https___arxiv_org_abs_2406_11824
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation
Raistrick, Alexander
Mei, Lingjie
Kayan, Karhan
Yan, David
Zuo, Yiming
Han, Beining
Wen, Hongyu
Parakh, Meenal
Alexandropoulos, Stamatis
Lipson, Lahav
Ma, Zeyu
Deng, Jia
Computer Vision and Pattern Recognition
We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a diverse library of procedural indoor assets, including furniture, architecture elements, appliances, and other day-to-day objects. It also introduces a constraint-based arrangement system, which consists of a domain-specific language for expressing diverse constraints on scene composition, and a solver that generates scene compositions that maximally satisfy the constraints. We provide an export tool that allows the generated 3D objects and scenes to be directly used for training embodied agents in real-time simulators such as Omniverse and Unreal. Infinigen Indoors is open-sourced under the BSD license. Please visit https://infinigen.org for code and videos.
title Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2406.11824