A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
Fuente:
arXiv
Guardado en:
| Autores principales: | Kerbl, Bernhard, Meuleman, Andréas, Kopanas, Georgios, Wimmer, Michael, Lanvin, Alexandre, Drettakis, George |
|---|---|
| Formato: | Preprint |
| Publicado: |
2024
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
por: Celarek, Adam, et al.
Publicado: (2025)
por: Celarek, Adam, et al.
Publicado: (2025)
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
por: A. Celarek, et al.
Publicado: (2025)
por: A. Celarek, et al.
Publicado: (2025)
Reducing the Memory Footprint of 3D Gaussian Splatting
por: Papantonakis, Panagiotis, et al.
Publicado: (2024)
por: Papantonakis, Panagiotis, et al.
Publicado: (2024)
On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images
por: Meuleman, Andreas, et al.
Publicado: (2025)
por: Meuleman, Andreas, et al.
Publicado: (2025)
Content-Aware Texturing for Gaussian Splatting
por: Papantonakis, Panagiotis, et al.
Publicado: (2025)
por: Papantonakis, Panagiotis, et al.
Publicado: (2025)
The Impact and Outlook of 3D Gaussian Splatting
por: Kerbl, Bernhard
Publicado: (2025)
por: Kerbl, Bernhard
Publicado: (2025)
An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes
por: Gauthier, Alban, et al.
Publicado: (2025)
por: Gauthier, Alban, et al.
Publicado: (2025)
Splat and Replace: 3D Reconstruction with Repetitive Elements
por: Violante, Nicolás, et al.
Publicado: (2025)
por: Violante, Nicolás, et al.
Publicado: (2025)
Adaptive Spatio‐Temporal 3D Gaussian Splatting for Scenes with Oscillatory Motion
por: Petros Tzathas, et al.
Publicado: (2026)
por: Petros Tzathas, et al.
Publicado: (2026)
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
por: Radl, Lukas, et al.
Publicado: (2024)
por: Radl, Lukas, et al.
Publicado: (2024)
HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting
por: Pająk, Dawid, et al.
Publicado: (2026)
por: Pająk, Dawid, et al.
Publicado: (2026)
Variable-Rate Texture Compression: Real-Time Rendering with JPEG
por: Kristmann, Elias, et al.
Publicado: (2025)
por: Kristmann, Elias, et al.
Publicado: (2025)
N-Dimensional Gaussians for Fitting of High Dimensional Functions
por: Diolatzis, Stavros, et al.
Publicado: (2024)
por: Diolatzis, Stavros, et al.
Publicado: (2024)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
por: Wu, Guanjun, et al.
Publicado: (2023)
por: Wu, Guanjun, et al.
Publicado: (2023)
StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting
por: Kheradmand, Shakiba, et al.
Publicado: (2025)
por: Kheradmand, Shakiba, et al.
Publicado: (2025)
Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG
por: Elias Kristmann, et al.
Publicado: (2026)
por: Elias Kristmann, et al.
Publicado: (2026)
VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality
por: Tu, Xuechang, et al.
Publicado: (2025)
por: Tu, Xuechang, et al.
Publicado: (2025)
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving
por: Hess, Georg, et al.
Publicado: (2024)
por: Hess, Georg, et al.
Publicado: (2024)
TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering
por: Zhang, Shuai, et al.
Publicado: (2024)
por: Zhang, Shuai, et al.
Publicado: (2024)
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
por: Guédon, Antoine, et al.
Publicado: (2024)
por: Guédon, Antoine, et al.
Publicado: (2024)
AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering
por: Steiner, Michael, et al.
Publicado: (2025)
por: Steiner, Michael, et al.
Publicado: (2025)
TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting
por: Liu, Yong, et al.
Publicado: (2025)
por: Liu, Yong, et al.
Publicado: (2025)
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
por: Niemeyer, Michael, et al.
Publicado: (2024)
por: Niemeyer, Michael, et al.
Publicado: (2024)
A Real-world Display Inverse Rendering Dataset
por: Choi, Seokjun, et al.
Publicado: (2025)
por: Choi, Seokjun, et al.
Publicado: (2025)
3D Gaussian Inverse Rendering with Approximated Global Illumination
por: Wu, Zirui, et al.
Publicado: (2025)
por: Wu, Zirui, et al.
Publicado: (2025)
Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
por: Moreau, Arthur, et al.
Publicado: (2023)
por: Moreau, Arthur, et al.
Publicado: (2023)
RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Rendering
por: Zhang, Rui, et al.
Publicado: (2024)
por: Zhang, Rui, et al.
Publicado: (2024)
3DGS$^3$: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering
por: Zhao, Yibo, et al.
Publicado: (2026)
por: Zhao, Yibo, et al.
Publicado: (2026)
BG-Triangle: Bézier Gaussian Triangle for 3D Vectorization and Rendering
por: Wu, Minye, et al.
Publicado: (2025)
por: Wu, Minye, et al.
Publicado: (2025)
Gaussian Pixel Codec Avatars: A Hybrid Representation for Efficient Rendering
por: Gupta, Divam, et al.
Publicado: (2025)
por: Gupta, Divam, et al.
Publicado: (2025)
Gaussian Mesh Renderer for Lightweight Differentiable Rendering
por: Liu, Xinpeng, et al.
Publicado: (2026)
por: Liu, Xinpeng, et al.
Publicado: (2026)
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
por: Liu, Shiyong, et al.
Publicado: (2025)
por: Liu, Shiyong, et al.
Publicado: (2025)
Back to 3D: Few-Shot 3D Keypoint Detection with Back-Projected 2D Features
por: Wimmer, Thomas, et al.
Publicado: (2023)
por: Wimmer, Thomas, et al.
Publicado: (2023)
Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering
por: Choi, Euntae, et al.
Publicado: (2024)
por: Choi, Euntae, et al.
Publicado: (2024)
3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering
por: Krishnan, Meenakshi, et al.
Publicado: (2025)
por: Krishnan, Meenakshi, et al.
Publicado: (2025)
E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting
por: Zahid, Sohaib, et al.
Publicado: (2025)
por: Zahid, Sohaib, et al.
Publicado: (2025)
Streaming Real-Time Rendered Scenes as 3D Gaussians
por: Siekkinen, Matti, et al.
Publicado: (2026)
por: Siekkinen, Matti, et al.
Publicado: (2026)
Capture and Interact: Rapid 3D Object Acquisition and Rendering with Gaussian Splatting in Unity
por: Shukhratov, Islomjon, et al.
Publicado: (2025)
por: Shukhratov, Islomjon, et al.
Publicado: (2025)
RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection
por: Zhou, Yongyang, et al.
Publicado: (2025)
por: Zhou, Yongyang, et al.
Publicado: (2025)
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
por: Mallick, Saswat Subhajyoti, et al.
Publicado: (2024)
por: Mallick, Saswat Subhajyoti, et al.
Publicado: (2024)
Ejemplares similares
-
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
por: Celarek, Adam, et al.
Publicado: (2025) -
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
por: A. Celarek, et al.
Publicado: (2025) -
Reducing the Memory Footprint of 3D Gaussian Splatting
por: Papantonakis, Panagiotis, et al.
Publicado: (2024) -
On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images
por: Meuleman, Andreas, et al.
Publicado: (2025) -
Content-Aware Texturing for Gaussian Splatting
por: Papantonakis, Panagiotis, et al.
Publicado: (2025)