Investigating the Effect of Display Refresh Rate on First-Person Shooting Games

Fuente: arXiv
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Main Authors: Qin, Haoshen, Zhu, Zixian
Format: Preprint
Published: 2024
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author Qin, Haoshen
Zhu, Zixian
author_facet Qin, Haoshen
Zhu, Zixian
contents For first-person shooting game players, display refresh rate is important for a smooth experience. Multiple studies have shown that a low display refresh rate will reduce gamers' experience and performance. However, the human eye's perception of refresh rate has an upper limit, which is usually less than what high-performance monitors, for which players pay much higher prices, provide. This study assesses whether a higher refresh rate always has a positive impact on players' performance, making it worthwhile for them to invest in high-performance monitors. A within-group experimental design study was conducted using a commercial first-person shooting game platform (N = 26) to investigate players' performance at display refresh rates of 30Hz, 60Hz, 120Hz, 144Hz, and 240Hz. Player performance was assessed based on score, accuracy, and self-ratings from the players. The results show that display refresh rate only significantly affects player performance at 30Hz.
format Preprint
id arxiv_https___arxiv_org_abs_2406_13027
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Investigating the Effect of Display Refresh Rate on First-Person Shooting Games
Qin, Haoshen
Zhu, Zixian
Human-Computer Interaction
For first-person shooting game players, display refresh rate is important for a smooth experience. Multiple studies have shown that a low display refresh rate will reduce gamers' experience and performance. However, the human eye's perception of refresh rate has an upper limit, which is usually less than what high-performance monitors, for which players pay much higher prices, provide. This study assesses whether a higher refresh rate always has a positive impact on players' performance, making it worthwhile for them to invest in high-performance monitors. A within-group experimental design study was conducted using a commercial first-person shooting game platform (N = 26) to investigate players' performance at display refresh rates of 30Hz, 60Hz, 120Hz, 144Hz, and 240Hz. Player performance was assessed based on score, accuracy, and self-ratings from the players. The results show that display refresh rate only significantly affects player performance at 30Hz.
title Investigating the Effect of Display Refresh Rate on First-Person Shooting Games
topic Human-Computer Interaction
url https://arxiv.org/abs/2406.13027