Investigating the Effect of Display Refresh Rate on First-Person Shooting Games
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arXiv
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| Main Authors: | , |
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| Format: | Preprint |
| Published: |
2024
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| _version_ | 1866914840050663424 |
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| author | Qin, Haoshen Zhu, Zixian |
| author_facet | Qin, Haoshen Zhu, Zixian |
| contents | For first-person shooting game players, display refresh rate is important for a smooth experience. Multiple studies have shown that a low display refresh rate will reduce gamers' experience and performance. However, the human eye's perception of refresh rate has an upper limit, which is usually less than what high-performance monitors, for which players pay much higher prices, provide. This study assesses whether a higher refresh rate always has a positive impact on players' performance, making it worthwhile for them to invest in high-performance monitors. A within-group experimental design study was conducted using a commercial first-person shooting game platform (N = 26) to investigate players' performance at display refresh rates of 30Hz, 60Hz, 120Hz, 144Hz, and 240Hz. Player performance was assessed based on score, accuracy, and self-ratings from the players. The results show that display refresh rate only significantly affects player performance at 30Hz. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2406_13027 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Investigating the Effect of Display Refresh Rate on First-Person Shooting Games Qin, Haoshen Zhu, Zixian Human-Computer Interaction For first-person shooting game players, display refresh rate is important for a smooth experience. Multiple studies have shown that a low display refresh rate will reduce gamers' experience and performance. However, the human eye's perception of refresh rate has an upper limit, which is usually less than what high-performance monitors, for which players pay much higher prices, provide. This study assesses whether a higher refresh rate always has a positive impact on players' performance, making it worthwhile for them to invest in high-performance monitors. A within-group experimental design study was conducted using a commercial first-person shooting game platform (N = 26) to investigate players' performance at display refresh rates of 30Hz, 60Hz, 120Hz, 144Hz, and 240Hz. Player performance was assessed based on score, accuracy, and self-ratings from the players. The results show that display refresh rate only significantly affects player performance at 30Hz. |
| title | Investigating the Effect of Display Refresh Rate on First-Person Shooting Games |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2406.13027 |