An Algorithm for the Assignment Game Beyond Additive Valuations

Fuente: arXiv
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Auteurs principaux: Balkanski, Eric, En, Christopher, Faenza, Yuri
Format: Preprint
Publié: 2024
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author Balkanski, Eric
En, Christopher
Faenza, Yuri
author_facet Balkanski, Eric
En, Christopher
Faenza, Yuri
contents The assignment game, introduced by Shapley and Shubik (1971), is a classic model for two-sided matching markets between buyers and sellers. In the original assignment game, it is assumed that payments lead to transferable utility and that buyers have unit-demand valuations for the items being sold. Two important and mostly independent lines of work have studied more general settings with imperfectly transferable utility and gross substitutes valuations. Multiple efficient algorithms have been proposed for computing a competitive equilibrium, the standard solution concept in assignment games, in these two settings. Our main result is an efficient algorithm for computing competitive equilibria in a setting with both imperfectly transferable utility and gross substitutes valuations. Our algorithm combines augmenting path techniques from maximum matching and algorithms for matroid intersection. We also show that, in a mild generalization of our model, computing a competitive equilibrium is NP-hard.
format Preprint
id arxiv_https___arxiv_org_abs_2406_13620
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle An Algorithm for the Assignment Game Beyond Additive Valuations
Balkanski, Eric
En, Christopher
Faenza, Yuri
Discrete Mathematics
Computer Science and Game Theory
The assignment game, introduced by Shapley and Shubik (1971), is a classic model for two-sided matching markets between buyers and sellers. In the original assignment game, it is assumed that payments lead to transferable utility and that buyers have unit-demand valuations for the items being sold. Two important and mostly independent lines of work have studied more general settings with imperfectly transferable utility and gross substitutes valuations. Multiple efficient algorithms have been proposed for computing a competitive equilibrium, the standard solution concept in assignment games, in these two settings. Our main result is an efficient algorithm for computing competitive equilibria in a setting with both imperfectly transferable utility and gross substitutes valuations. Our algorithm combines augmenting path techniques from maximum matching and algorithms for matroid intersection. We also show that, in a mild generalization of our model, computing a competitive equilibrium is NP-hard.
title An Algorithm for the Assignment Game Beyond Additive Valuations
topic Discrete Mathematics
Computer Science and Game Theory
url https://arxiv.org/abs/2406.13620