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Autori principali: Hakimov, Sherzod, Abdullayeva, Yerkezhan, Koshti, Kushal, Schmidt, Antonia, Weiser, Yan, Beyer, Anne, Schlangen, David
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2406.14035
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author Hakimov, Sherzod
Abdullayeva, Yerkezhan
Koshti, Kushal
Schmidt, Antonia
Weiser, Yan
Beyer, Anne
Schlangen, David
author_facet Hakimov, Sherzod
Abdullayeva, Yerkezhan
Koshti, Kushal
Schmidt, Antonia
Weiser, Yan
Beyer, Anne
Schlangen, David
contents While the situation has improved for text-only models, it again seems to be the case currently that multimodal (text and image) models develop faster than ways to evaluate them. In this paper, we bring a recently developed evaluation paradigm from text models to multimodal models, namely evaluation through the goal-oriented game (self) play, complementing reference-based and preference-based evaluation. Specifically, we define games that challenge a model's capability to represent a situation from visual information and align such representations through dialogue. We find that the largest closed models perform rather well on the games that we define, while even the best open-weight models struggle with them. On further analysis, we find that the exceptional deep captioning capabilities of the largest models drive some of the performance. There is still room to grow for both kinds of models, ensuring the continued relevance of the benchmark.
format Preprint
id arxiv_https___arxiv_org_abs_2406_14035
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Using Game Play to Investigate Multimodal and Conversational Grounding in Large Multimodal Models
Hakimov, Sherzod
Abdullayeva, Yerkezhan
Koshti, Kushal
Schmidt, Antonia
Weiser, Yan
Beyer, Anne
Schlangen, David
Computation and Language
Artificial Intelligence
While the situation has improved for text-only models, it again seems to be the case currently that multimodal (text and image) models develop faster than ways to evaluate them. In this paper, we bring a recently developed evaluation paradigm from text models to multimodal models, namely evaluation through the goal-oriented game (self) play, complementing reference-based and preference-based evaluation. Specifically, we define games that challenge a model's capability to represent a situation from visual information and align such representations through dialogue. We find that the largest closed models perform rather well on the games that we define, while even the best open-weight models struggle with them. On further analysis, we find that the exceptional deep captioning capabilities of the largest models drive some of the performance. There is still room to grow for both kinds of models, ensuring the continued relevance of the benchmark.
title Using Game Play to Investigate Multimodal and Conversational Grounding in Large Multimodal Models
topic Computation and Language
Artificial Intelligence
url https://arxiv.org/abs/2406.14035