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Bibliographic Details
Main Authors: Samanta, Sukanya, Kimura, Kei, Yokoo, Makoto, Dey, Palash
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2406.14514
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author Samanta, Sukanya
Kimura, Kei
Yokoo, Makoto
Dey, Palash
author_facet Samanta, Sukanya
Kimura, Kei
Yokoo, Makoto
Dey, Palash
contents Interdicting a criminal with limited police resources is a challenging task as the criminal changes location over time. The size of the large transportation network further adds to the difficulty of this scenario. To tackle this issue, we consider the concept of a layered graph. At each time stamp, we create a copy of the entire transportation network to track the possible movements of both players, the attacker and the defenders. We consider a Stackelberg game in a dynamic crime scenario where the attacker changes location over time while the defenders attempt to interdict the attacker on his escape route. Given a set of defender strategies, the optimal attacker strategy is determined by applying Dijkstra's algorithm on the layered networks. Here, the attacker aims to minimize while the defenders aim to maximize the probability of interdiction. We develop an approximation algorithm on the layered networks to find near-optimal strategy for defenders. The efficacy of the developed approach is compared with the adopted MILP approach. We compare the results in terms of computational time and solution quality. The quality of the results demonstrates the need for the developed approach, as it effectively solves the complex problem within a short amount of time.
format Preprint
id arxiv_https___arxiv_org_abs_2406_14514
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Solving a Stackelberg Game on Transportation Networks in a Dynamic Crime Scenario: A Mixed Approach on Multi-Layer Networks
Samanta, Sukanya
Kimura, Kei
Yokoo, Makoto
Dey, Palash
Artificial Intelligence
Interdicting a criminal with limited police resources is a challenging task as the criminal changes location over time. The size of the large transportation network further adds to the difficulty of this scenario. To tackle this issue, we consider the concept of a layered graph. At each time stamp, we create a copy of the entire transportation network to track the possible movements of both players, the attacker and the defenders. We consider a Stackelberg game in a dynamic crime scenario where the attacker changes location over time while the defenders attempt to interdict the attacker on his escape route. Given a set of defender strategies, the optimal attacker strategy is determined by applying Dijkstra's algorithm on the layered networks. Here, the attacker aims to minimize while the defenders aim to maximize the probability of interdiction. We develop an approximation algorithm on the layered networks to find near-optimal strategy for defenders. The efficacy of the developed approach is compared with the adopted MILP approach. We compare the results in terms of computational time and solution quality. The quality of the results demonstrates the need for the developed approach, as it effectively solves the complex problem within a short amount of time.
title Solving a Stackelberg Game on Transportation Networks in a Dynamic Crime Scenario: A Mixed Approach on Multi-Layer Networks
topic Artificial Intelligence
url https://arxiv.org/abs/2406.14514