Fantastic Copyrighted Beasts and How (Not) to Generate Them

Fuente: arXiv
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Hauptverfasser: He, Luxi, Huang, Yangsibo, Shi, Weijia, Xie, Tinghao, Liu, Haotian, Wang, Yue, Zettlemoyer, Luke, Zhang, Chiyuan, Chen, Danqi, Henderson, Peter
Format: Preprint
Veröffentlicht: 2024
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author He, Luxi
Huang, Yangsibo
Shi, Weijia
Xie, Tinghao
Liu, Haotian
Wang, Yue
Zettlemoyer, Luke
Zhang, Chiyuan
Chen, Danqi
Henderson, Peter
author_facet He, Luxi
Huang, Yangsibo
Shi, Weijia
Xie, Tinghao
Liu, Haotian
Wang, Yue
Zettlemoyer, Luke
Zhang, Chiyuan
Chen, Danqi
Henderson, Peter
contents Recent studies show that image and video generation models can be prompted to reproduce copyrighted content from their training data, raising serious legal concerns about copyright infringement. Copyrighted characters (e.g., Mario, Batman) present a significant challenge: at least one lawsuit has already awarded damages based on the generation of such characters. Consequently, commercial services like DALL-E have started deploying interventions. However, little research has systematically examined these problems: (1) Can users easily prompt models to generate copyrighted characters, even if it is unintentional?; (2) How effective are the existing mitigation strategies? To address these questions, we introduce a novel evaluation framework with metrics that assess both the generated image's similarity to copyrighted characters and its consistency with user intent, grounded in a set of popular copyrighted characters from diverse studios and regions. We show that state-of-the-art image and video generation models can still generate characters even if characters' names are not explicitly mentioned, sometimes with only two generic keywords (e.g., prompting with "videogame, plumber" consistently generates Nintendo's Mario character). We also introduce semi-automatic techniques to identify such keywords or descriptions that trigger character generation. Using this framework, we evaluate mitigation strategies, including prompt rewriting and new approaches we propose. Our findings reveal that common methods, such as DALL-E's prompt rewriting, are insufficient alone and require supplementary strategies like negative prompting. Our work provides empirical grounding for discussions on copyright mitigation strategies and offers actionable insights for model deployers implementing these safeguards.
format Preprint
id arxiv_https___arxiv_org_abs_2406_14526
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Fantastic Copyrighted Beasts and How (Not) to Generate Them
He, Luxi
Huang, Yangsibo
Shi, Weijia
Xie, Tinghao
Liu, Haotian
Wang, Yue
Zettlemoyer, Luke
Zhang, Chiyuan
Chen, Danqi
Henderson, Peter
Computer Vision and Pattern Recognition
Artificial Intelligence
Computers and Society
Machine Learning
Recent studies show that image and video generation models can be prompted to reproduce copyrighted content from their training data, raising serious legal concerns about copyright infringement. Copyrighted characters (e.g., Mario, Batman) present a significant challenge: at least one lawsuit has already awarded damages based on the generation of such characters. Consequently, commercial services like DALL-E have started deploying interventions. However, little research has systematically examined these problems: (1) Can users easily prompt models to generate copyrighted characters, even if it is unintentional?; (2) How effective are the existing mitigation strategies? To address these questions, we introduce a novel evaluation framework with metrics that assess both the generated image's similarity to copyrighted characters and its consistency with user intent, grounded in a set of popular copyrighted characters from diverse studios and regions. We show that state-of-the-art image and video generation models can still generate characters even if characters' names are not explicitly mentioned, sometimes with only two generic keywords (e.g., prompting with "videogame, plumber" consistently generates Nintendo's Mario character). We also introduce semi-automatic techniques to identify such keywords or descriptions that trigger character generation. Using this framework, we evaluate mitigation strategies, including prompt rewriting and new approaches we propose. Our findings reveal that common methods, such as DALL-E's prompt rewriting, are insufficient alone and require supplementary strategies like negative prompting. Our work provides empirical grounding for discussions on copyright mitigation strategies and offers actionable insights for model deployers implementing these safeguards.
title Fantastic Copyrighted Beasts and How (Not) to Generate Them
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Computers and Society
Machine Learning
url https://arxiv.org/abs/2406.14526