Real-Time Hand Gesture Recognition: Integrating Skeleton-Based Data Fusion and Multi-Stream CNN

Fuente: arXiv
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Main Authors: Yusuf, Oluwaleke, Habib, Maki, Moustafa, Mohamed
Format: Preprint
Published: 2024
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author Yusuf, Oluwaleke
Habib, Maki
Moustafa, Mohamed
author_facet Yusuf, Oluwaleke
Habib, Maki
Moustafa, Mohamed
contents Hand Gesture Recognition (HGR) enables intuitive human-computer interactions in various real-world contexts. However, existing frameworks often struggle to meet the real-time requirements essential for practical HGR applications. This study introduces a robust, skeleton-based framework for dynamic HGR that simplifies the recognition of dynamic hand gestures into a static image classification task, effectively reducing both hardware and computational demands. Our framework utilizes a data-level fusion technique to encode 3D skeleton data from dynamic gestures into static RGB spatiotemporal images. It incorporates a specialized end-to-end Ensemble Tuner (e2eET) Multi-Stream CNN architecture that optimizes the semantic connections between data representations while minimizing computational needs. Tested across five benchmark datasets (SHREC'17, DHG-14/28, FPHA, LMDHG, and CNR), the framework showed competitive performance with the state-of-the-art. Its capability to support real-time HGR applications was also demonstrated through deployment on standard consumer PC hardware, showcasing low latency and minimal resource usage in real-world settings. The successful deployment of this framework underscores its potential to enhance real-time applications in fields such as virtual/augmented reality, ambient intelligence, and assistive technologies, providing a scalable and efficient solution for dynamic gesture recognition.
format Preprint
id arxiv_https___arxiv_org_abs_2406_15003
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Real-Time Hand Gesture Recognition: Integrating Skeleton-Based Data Fusion and Multi-Stream CNN
Yusuf, Oluwaleke
Habib, Maki
Moustafa, Mohamed
Computer Vision and Pattern Recognition
Human-Computer Interaction
Hand Gesture Recognition (HGR) enables intuitive human-computer interactions in various real-world contexts. However, existing frameworks often struggle to meet the real-time requirements essential for practical HGR applications. This study introduces a robust, skeleton-based framework for dynamic HGR that simplifies the recognition of dynamic hand gestures into a static image classification task, effectively reducing both hardware and computational demands. Our framework utilizes a data-level fusion technique to encode 3D skeleton data from dynamic gestures into static RGB spatiotemporal images. It incorporates a specialized end-to-end Ensemble Tuner (e2eET) Multi-Stream CNN architecture that optimizes the semantic connections between data representations while minimizing computational needs. Tested across five benchmark datasets (SHREC'17, DHG-14/28, FPHA, LMDHG, and CNR), the framework showed competitive performance with the state-of-the-art. Its capability to support real-time HGR applications was also demonstrated through deployment on standard consumer PC hardware, showcasing low latency and minimal resource usage in real-world settings. The successful deployment of this framework underscores its potential to enhance real-time applications in fields such as virtual/augmented reality, ambient intelligence, and assistive technologies, providing a scalable and efficient solution for dynamic gesture recognition.
title Real-Time Hand Gesture Recognition: Integrating Skeleton-Based Data Fusion and Multi-Stream CNN
topic Computer Vision and Pattern Recognition
Human-Computer Interaction
url https://arxiv.org/abs/2406.15003