EntangleVR++: Evaluating the Potential of using Entanglement in an Interactive VR Scene Creation System

Fuente: arXiv
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Hauptverfasser: Chen, Mengyu, Peljhan, Marko, Sra, Misha
Format: Preprint
Veröffentlicht: 2024
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author Chen, Mengyu
Peljhan, Marko
Sra, Misha
author_facet Chen, Mengyu
Peljhan, Marko
Sra, Misha
contents Interactive digital stories provide a sense of flexibility and freedom to players by allowing them to make choices at key junctions. These choices advance the narrative and determine, to some degree, how the story evolves for that player. As shown in prior work, the ability to control or participate in the construction of the narrative can give the player a high level of agency that results in a stronger sense of immersion in the narrative experience. To support the design of this type of interactive storytelling, our system, EntangleVR++, borrows the idea of entanglement from quantum computing. Our use of entanglement allows creators and storytellers control over which sequences of story events take place in correlation with each other, initiated by the choices a player makes. In this work, we evaluated how well our idea of entanglement enables creators to easily and quickly design interactive VR narratives. We asked 16 participants to use our system and based on user interviews, analyses of screen recordings, and questionnaire feedback, we extracted four themes. From these themes and the study overall, we derived four authoring strategies for tool designers interested in the design of future visual interface for interactively creating virtual scenes that include relational objects and multiple outcomes driven by player interactions.
format Preprint
id arxiv_https___arxiv_org_abs_2406_15928
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle EntangleVR++: Evaluating the Potential of using Entanglement in an Interactive VR Scene Creation System
Chen, Mengyu
Peljhan, Marko
Sra, Misha
Human-Computer Interaction
H.5.1
Interactive digital stories provide a sense of flexibility and freedom to players by allowing them to make choices at key junctions. These choices advance the narrative and determine, to some degree, how the story evolves for that player. As shown in prior work, the ability to control or participate in the construction of the narrative can give the player a high level of agency that results in a stronger sense of immersion in the narrative experience. To support the design of this type of interactive storytelling, our system, EntangleVR++, borrows the idea of entanglement from quantum computing. Our use of entanglement allows creators and storytellers control over which sequences of story events take place in correlation with each other, initiated by the choices a player makes. In this work, we evaluated how well our idea of entanglement enables creators to easily and quickly design interactive VR narratives. We asked 16 participants to use our system and based on user interviews, analyses of screen recordings, and questionnaire feedback, we extracted four themes. From these themes and the study overall, we derived four authoring strategies for tool designers interested in the design of future visual interface for interactively creating virtual scenes that include relational objects and multiple outcomes driven by player interactions.
title EntangleVR++: Evaluating the Potential of using Entanglement in an Interactive VR Scene Creation System
topic Human-Computer Interaction
H.5.1
url https://arxiv.org/abs/2406.15928