Imperfect-Recall Games: Equilibrium Concepts and Their Complexity

Fuente: arXiv
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Autores principales: Tewolde, Emanuel, Zhang, Brian Hu, Oesterheld, Caspar, Zampetakis, Manolis, Sandholm, Tuomas, Goldberg, Paul W., Conitzer, Vincent
Formato: Preprint
Publicado: 2024
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author Tewolde, Emanuel
Zhang, Brian Hu
Oesterheld, Caspar
Zampetakis, Manolis
Sandholm, Tuomas
Goldberg, Paul W.
Conitzer, Vincent
author_facet Tewolde, Emanuel
Zhang, Brian Hu
Oesterheld, Caspar
Zampetakis, Manolis
Sandholm, Tuomas
Goldberg, Paul W.
Conitzer, Vincent
contents We investigate optimal decision making under imperfect recall, that is, when an agent forgets information it once held before. An example is the absentminded driver game, as well as team games in which the members have limited communication capabilities. In the framework of extensive-form games with imperfect recall, we analyze the computational complexities of finding equilibria in multiplayer settings across three different solution concepts: Nash, multiselves based on evidential decision theory (EDT), and multiselves based on causal decision theory (CDT). We are interested in both exact and approximate solution computation. As special cases, we consider (1) single-player games, (2) two-player zero-sum games and relationships to maximin values, and (3) games without exogenous stochasticity (chance nodes). We relate these problems to the complexity classes P, PPAD, PLS, $Σ_2^P$ , $\exists$R, and $\exists \forall$R.
format Preprint
id arxiv_https___arxiv_org_abs_2406_15970
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Imperfect-Recall Games: Equilibrium Concepts and Their Complexity
Tewolde, Emanuel
Zhang, Brian Hu
Oesterheld, Caspar
Zampetakis, Manolis
Sandholm, Tuomas
Goldberg, Paul W.
Conitzer, Vincent
Computer Science and Game Theory
Artificial Intelligence
Computational Complexity
91A05, 91A06, 91A10, 91A11, 91A18, 91A35, 91A68, 68T37, 68Q17, 68Q25
I.2; J.4; F.2
We investigate optimal decision making under imperfect recall, that is, when an agent forgets information it once held before. An example is the absentminded driver game, as well as team games in which the members have limited communication capabilities. In the framework of extensive-form games with imperfect recall, we analyze the computational complexities of finding equilibria in multiplayer settings across three different solution concepts: Nash, multiselves based on evidential decision theory (EDT), and multiselves based on causal decision theory (CDT). We are interested in both exact and approximate solution computation. As special cases, we consider (1) single-player games, (2) two-player zero-sum games and relationships to maximin values, and (3) games without exogenous stochasticity (chance nodes). We relate these problems to the complexity classes P, PPAD, PLS, $Σ_2^P$ , $\exists$R, and $\exists \forall$R.
title Imperfect-Recall Games: Equilibrium Concepts and Their Complexity
topic Computer Science and Game Theory
Artificial Intelligence
Computational Complexity
91A05, 91A06, 91A10, 91A11, 91A18, 91A35, 91A68, 68T37, 68Q17, 68Q25
I.2; J.4; F.2
url https://arxiv.org/abs/2406.15970