Residual path integrals for re-rendering

Fuente: arXiv
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Main Authors: Xu, Bing, Li, Tzu-Mao, Georgiev, Iliyan, Hedstrom, Trevor, Ramamoorthi, Ravi
Format: Preprint
Published: 2024
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_version_ 1866929397362065408
author Xu, Bing
Li, Tzu-Mao
Georgiev, Iliyan
Hedstrom, Trevor
Ramamoorthi, Ravi
author_facet Xu, Bing
Li, Tzu-Mao
Georgiev, Iliyan
Hedstrom, Trevor
Ramamoorthi, Ravi
contents Conventional rendering techniques are primarily designed and optimized for single-frame rendering. In practical applications, such as scene editing and animation rendering, users frequently encounter scenes where only a small portion is modified between consecutive frames. In this paper, we develop a novel approach to incremental re-rendering of scenes with dynamic objects, where only a small part of a scene moves from one frame to the next. We formulate the difference (or residual) in the image between two frames as a (correlated) light-transport integral which we call the residual path integral. Efficient numerical solution of this integral then involves (1)~devising importance sampling strategies to focus on paths with non-zero residual-transport contributions and (2)~choosing appropriate mappings between the native path spaces of the two frames. We introduce a set of path importance sampling strategies that trace from the moving object(s) which are the sources of residual energy. We explore path mapping strategies that generalize those from gradient-domain path tracing to our importance sampling techniques specially for dynamic scenes. Additionally, our formulation can be applied to material editing as a simpler special case. We demonstrate speed-ups over previous correlated sampling of path differences and over rendering the new frame independently. Our formulation brings new insights into the re-rendering problem and paves the way for devising new types of sampling techniques and path mappings with different trade-offs.
format Preprint
id arxiv_https___arxiv_org_abs_2406_16302
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Residual path integrals for re-rendering
Xu, Bing
Li, Tzu-Mao
Georgiev, Iliyan
Hedstrom, Trevor
Ramamoorthi, Ravi
Graphics
I.3.0
Conventional rendering techniques are primarily designed and optimized for single-frame rendering. In practical applications, such as scene editing and animation rendering, users frequently encounter scenes where only a small portion is modified between consecutive frames. In this paper, we develop a novel approach to incremental re-rendering of scenes with dynamic objects, where only a small part of a scene moves from one frame to the next. We formulate the difference (or residual) in the image between two frames as a (correlated) light-transport integral which we call the residual path integral. Efficient numerical solution of this integral then involves (1)~devising importance sampling strategies to focus on paths with non-zero residual-transport contributions and (2)~choosing appropriate mappings between the native path spaces of the two frames. We introduce a set of path importance sampling strategies that trace from the moving object(s) which are the sources of residual energy. We explore path mapping strategies that generalize those from gradient-domain path tracing to our importance sampling techniques specially for dynamic scenes. Additionally, our formulation can be applied to material editing as a simpler special case. We demonstrate speed-ups over previous correlated sampling of path differences and over rendering the new frame independently. Our formulation brings new insights into the re-rendering problem and paves the way for devising new types of sampling techniques and path mappings with different trade-offs.
title Residual path integrals for re-rendering
topic Graphics
I.3.0
url https://arxiv.org/abs/2406.16302