The Power of Counting Steps in Quantitative Games

Fuente: arXiv
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Auteurs principaux: Bose, Sougata, Ibsen-Jensen, Rasmus, Purser, David, Totzke, Patrick, Vandenhove, Pierre
Format: Preprint
Publié: 2024
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author Bose, Sougata
Ibsen-Jensen, Rasmus
Purser, David
Totzke, Patrick
Vandenhove, Pierre
author_facet Bose, Sougata
Ibsen-Jensen, Rasmus
Purser, David
Totzke, Patrick
Vandenhove, Pierre
contents We study deterministic games of infinite duration played on graphs and focus on the strategy complexity of quantitative objectives. Such games are known to admit optimal memoryless strategies over finite graphs, but require infinite-memory strategies in general over infinite graphs. We provide new lower and upper bounds for the strategy complexity of mean-payoff and total-payoff objectives over infinite graphs, focusing on whether step-counter strategies (sometimes called Markov strategies) suffice to implement winning strategies. In particular, we show that over finitely branching arenas, three variants of limsup mean-payoff and total-payoff objectives admit winning strategies that are based either on a step counter or on a step counter and an additional bit of memory. Conversely, we show that for certain liminf total-payoff objectives, strategies resorting to a step counter and finite memory are not sufficient. For step-counter strategies, this settles the case of all classical quantitative objectives up to the second level of the Borel hierarchy.
format Preprint
id arxiv_https___arxiv_org_abs_2406_17482
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle The Power of Counting Steps in Quantitative Games
Bose, Sougata
Ibsen-Jensen, Rasmus
Purser, David
Totzke, Patrick
Vandenhove, Pierre
Computer Science and Game Theory
Formal Languages and Automata Theory
Logic in Computer Science
We study deterministic games of infinite duration played on graphs and focus on the strategy complexity of quantitative objectives. Such games are known to admit optimal memoryless strategies over finite graphs, but require infinite-memory strategies in general over infinite graphs. We provide new lower and upper bounds for the strategy complexity of mean-payoff and total-payoff objectives over infinite graphs, focusing on whether step-counter strategies (sometimes called Markov strategies) suffice to implement winning strategies. In particular, we show that over finitely branching arenas, three variants of limsup mean-payoff and total-payoff objectives admit winning strategies that are based either on a step counter or on a step counter and an additional bit of memory. Conversely, we show that for certain liminf total-payoff objectives, strategies resorting to a step counter and finite memory are not sufficient. For step-counter strategies, this settles the case of all classical quantitative objectives up to the second level of the Borel hierarchy.
title The Power of Counting Steps in Quantitative Games
topic Computer Science and Game Theory
Formal Languages and Automata Theory
Logic in Computer Science
url https://arxiv.org/abs/2406.17482