Real-time Neural Woven Fabric Rendering
Fuente:
arXiv
Saved in:
| Main Authors: | Chen, Xiang, Wang, Lu, Wang, Beibei |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
FabricGen: Microstructure-Aware Woven Fabric Generation
by: Tang, Yingjie, et al.
Published: (2026)
by: Tang, Yingjie, et al.
Published: (2026)
Woven Fabric Capture with a Reflection-Transmission Photo Pair
by: Tang, Yingjie, et al.
Published: (2024)
by: Tang, Yingjie, et al.
Published: (2024)
Real-time Neural Rendering of LiDAR Point Clouds
by: Vanherck, Joni, et al.
Published: (2025)
by: Vanherck, Joni, et al.
Published: (2025)
City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Web
by: Song, Kaiwen, et al.
Published: (2023)
by: Song, Kaiwen, et al.
Published: (2023)
CRISTAL: Real-time Camera Registration in Static LiDAR Scans using Neural Rendering
by: Vanherck, Joni, et al.
Published: (2025)
by: Vanherck, Joni, et al.
Published: (2025)
Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
by: Sun, Cheng, et al.
Published: (2024)
by: Sun, Cheng, et al.
Published: (2024)
Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
by: Moreau, Arthur, et al.
Published: (2023)
by: Moreau, Arthur, et al.
Published: (2023)
Anisotropic Neural Representation Learning for High-Quality Neural Rendering
by: Wang, Y., et al.
Published: (2023)
by: Wang, Y., et al.
Published: (2023)
DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models
by: Liang, Ruofan, et al.
Published: (2025)
by: Liang, Ruofan, et al.
Published: (2025)
STDR: Spatio-Temporal Decoupling for Real-Time Dynamic Scene Rendering
by: Li, Zehao, et al.
Published: (2025)
by: Li, Zehao, et al.
Published: (2025)
Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming
by: Zhu, Jiaxuan, et al.
Published: (2025)
by: Zhu, Jiaxuan, et al.
Published: (2025)
Real-time Neural Six-way Lightmaps
by: Li, Wei, et al.
Published: (2026)
by: Li, Wei, et al.
Published: (2026)
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
by: Radl, Lukas, et al.
Published: (2024)
by: Radl, Lukas, et al.
Published: (2024)
Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers
by: Li, Chaojian, et al.
Published: (2025)
by: Li, Chaojian, et al.
Published: (2025)
GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering
by: Wu, Songyin, et al.
Published: (2024)
by: Wu, Songyin, et al.
Published: (2024)
RNG: Relightable Neural Gaussians
by: Fan, Jiahui, et al.
Published: (2024)
by: Fan, Jiahui, et al.
Published: (2024)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023)
by: Wu, Guanjun, et al.
Published: (2023)
F-RNG: Feed-Forward Relightable Neural Gaussians
by: Fu, Guangming, et al.
Published: (2026)
by: Fu, Guangming, et al.
Published: (2026)
A Real-world Display Inverse Rendering Dataset
by: Choi, Seokjun, et al.
Published: (2025)
by: Choi, Seokjun, et al.
Published: (2025)
One-Shot Real-to-Sim via End-to-End Differentiable Simulation and Rendering
by: Zhu, Yifan, et al.
Published: (2024)
by: Zhu, Yifan, et al.
Published: (2024)
NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Rendering
by: Mao, Shi, et al.
Published: (2023)
by: Mao, Shi, et al.
Published: (2023)
Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting
by: Ummenhofer, Benjamin, et al.
Published: (2024)
by: Ummenhofer, Benjamin, et al.
Published: (2024)
TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering
by: Zhang, Shuai, et al.
Published: (2024)
by: Zhang, Shuai, et al.
Published: (2024)
TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting
by: Liu, Yong, et al.
Published: (2025)
by: Liu, Yong, et al.
Published: (2025)
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
by: Guédon, Antoine, et al.
Published: (2024)
by: Guédon, Antoine, et al.
Published: (2024)
Wavelet-Space Representations for Neural Super-Resolution in Rendering Pipelines
by: Poudel, Prateek, et al.
Published: (2025)
by: Poudel, Prateek, et al.
Published: (2025)
Gaussian Mesh Renderer for Lightweight Differentiable Rendering
by: Liu, Xinpeng, et al.
Published: (2026)
by: Liu, Xinpeng, et al.
Published: (2026)
GS-ROR$^2$: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction
by: Zhu, Zuo-Liang, et al.
Published: (2024)
by: Zhu, Zuo-Liang, et al.
Published: (2024)
A Simple Approach to Differentiable Rendering of SDFs
by: Wang, Zichen, et al.
Published: (2024)
by: Wang, Zichen, et al.
Published: (2024)
Gaussian Splatting with Discretized SDF for Relightable Assets
by: Zhu, Zuo-Liang, et al.
Published: (2025)
by: Zhu, Zuo-Liang, et al.
Published: (2025)
IntuiTF: MLLM-Guided Transfer Function Optimization for Direct Volume Rendering
by: Wang, Yiyao, et al.
Published: (2025)
by: Wang, Yiyao, et al.
Published: (2025)
Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark
by: Kuang, Zhengfei, et al.
Published: (2023)
by: Kuang, Zhengfei, et al.
Published: (2023)
Dubbing for Everyone: Data-Efficient Visual Dubbing using Neural Rendering Priors
by: Saunders, Jack, et al.
Published: (2024)
by: Saunders, Jack, et al.
Published: (2024)
FrameDiffuser: G-Buffer-Conditioned Diffusion for Neural Forward Frame Rendering
by: Beisswenger, Ole, et al.
Published: (2025)
by: Beisswenger, Ole, et al.
Published: (2025)
Hybrid Rendering for Multimodal Autonomous Driving: Merging Neural and Physics-Based Simulation
by: Tóth, Máté, et al.
Published: (2025)
by: Tóth, Máté, et al.
Published: (2025)
Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling
by: Dai, Yuxin, et al.
Published: (2024)
by: Dai, Yuxin, et al.
Published: (2024)
Inverse Rendering for High-Genus Surface Meshes from Multi-View Images
by: Gao, Xiang, et al.
Published: (2025)
by: Gao, Xiang, et al.
Published: (2025)
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
by: Kerbl, Bernhard, et al.
Published: (2024)
by: Kerbl, Bernhard, et al.
Published: (2024)
HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting
by: Pająk, Dawid, et al.
Published: (2026)
by: Pająk, Dawid, et al.
Published: (2026)
Neural Clustering for Prefractured Mesh Generation in Real-time Object Destruction
by: Kim, Seunghwan, et al.
Published: (2025)
by: Kim, Seunghwan, et al.
Published: (2025)
Similar Items
-
FabricGen: Microstructure-Aware Woven Fabric Generation
by: Tang, Yingjie, et al.
Published: (2026) -
Woven Fabric Capture with a Reflection-Transmission Photo Pair
by: Tang, Yingjie, et al.
Published: (2024) -
Real-time Neural Rendering of LiDAR Point Clouds
by: Vanherck, Joni, et al.
Published: (2025) -
City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Web
by: Song, Kaiwen, et al.
Published: (2023) -
CRISTAL: Real-time Camera Registration in Static LiDAR Scans using Neural Rendering
by: Vanherck, Joni, et al.
Published: (2025)