DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image

Fuente: arXiv
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Main Authors: Wu, Qingxuan, Dou, Zhiyang, Xu, Sirui, Shimada, Soshi, Wang, Chen, Yu, Zhengming, Liu, Yuan, Lin, Cheng, Cao, Zeyu, Komura, Taku, Golyanik, Vladislav, Theobalt, Christian, Wang, Wenping, Liu, Lingjie
Format: Preprint
Published: 2024
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author Wu, Qingxuan
Dou, Zhiyang
Xu, Sirui
Shimada, Soshi
Wang, Chen
Yu, Zhengming
Liu, Yuan
Lin, Cheng
Cao, Zeyu
Komura, Taku
Golyanik, Vladislav
Theobalt, Christian
Wang, Wenping
Liu, Lingjie
author_facet Wu, Qingxuan
Dou, Zhiyang
Xu, Sirui
Shimada, Soshi
Wang, Chen
Yu, Zhengming
Liu, Yuan
Lin, Cheng
Cao, Zeyu
Komura, Taku
Golyanik, Vladislav
Theobalt, Christian
Wang, Wenping
Liu, Lingjie
contents Reconstructing 3D hand-face interactions with deformations from a single image is a challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges stem from self-occlusions during single-view hand-face interactions, diverse spatial relationships between hands and face, complex deformations, and the ambiguity of the single-view setting. The first and only method for hand-face interaction recovery, Decaf, introduces a global fitting optimization guided by contact and deformation estimation networks trained on studio-collected data with 3D annotations. However, Decaf suffers from a time-consuming optimization process and limited generalization capability due to its reliance on 3D annotations of hand-face interaction data. To address these issues, we present DICE, the first end-to-end method for Deformation-aware hand-face Interaction reCovEry from a single image. DICE estimates the poses of hands and faces, contacts, and deformations simultaneously using a Transformer-based architecture. It features disentangling the regression of local deformation fields and global mesh vertex locations into two network branches, enhancing deformation and contact estimation for precise and robust hand-face mesh recovery. To improve generalizability, we propose a weakly-supervised training approach that augments the training set using in-the-wild images without 3D ground-truth annotations, employing the depths of 2D keypoints estimated by off-the-shelf models and adversarial priors of poses for supervision. Our experiments demonstrate that DICE achieves state-of-the-art performance on a standard benchmark and in-the-wild data in terms of accuracy and physical plausibility. Additionally, our method operates at an interactive rate (20 fps) on an Nvidia 4090 GPU, whereas Decaf requires more than 15 seconds for a single image. Our code will be publicly available upon publication.
format Preprint
id arxiv_https___arxiv_org_abs_2406_17988
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image
Wu, Qingxuan
Dou, Zhiyang
Xu, Sirui
Shimada, Soshi
Wang, Chen
Yu, Zhengming
Liu, Yuan
Lin, Cheng
Cao, Zeyu
Komura, Taku
Golyanik, Vladislav
Theobalt, Christian
Wang, Wenping
Liu, Lingjie
Computer Vision and Pattern Recognition
Reconstructing 3D hand-face interactions with deformations from a single image is a challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges stem from self-occlusions during single-view hand-face interactions, diverse spatial relationships between hands and face, complex deformations, and the ambiguity of the single-view setting. The first and only method for hand-face interaction recovery, Decaf, introduces a global fitting optimization guided by contact and deformation estimation networks trained on studio-collected data with 3D annotations. However, Decaf suffers from a time-consuming optimization process and limited generalization capability due to its reliance on 3D annotations of hand-face interaction data. To address these issues, we present DICE, the first end-to-end method for Deformation-aware hand-face Interaction reCovEry from a single image. DICE estimates the poses of hands and faces, contacts, and deformations simultaneously using a Transformer-based architecture. It features disentangling the regression of local deformation fields and global mesh vertex locations into two network branches, enhancing deformation and contact estimation for precise and robust hand-face mesh recovery. To improve generalizability, we propose a weakly-supervised training approach that augments the training set using in-the-wild images without 3D ground-truth annotations, employing the depths of 2D keypoints estimated by off-the-shelf models and adversarial priors of poses for supervision. Our experiments demonstrate that DICE achieves state-of-the-art performance on a standard benchmark and in-the-wild data in terms of accuracy and physical plausibility. Additionally, our method operates at an interactive rate (20 fps) on an Nvidia 4090 GPU, whereas Decaf requires more than 15 seconds for a single image. Our code will be publicly available upon publication.
title DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2406.17988