BADGE: BADminton report Generation and Evaluation with LLM

Fuente: arXiv
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Main Authors: Chiang, Shang-Hsuan, Chao, Lin-Wei, Wang, Kuang-Da, Wang, Chih-Chuan, Peng, Wen-Chih
Format: Preprint
Published: 2024
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author Chiang, Shang-Hsuan
Chao, Lin-Wei
Wang, Kuang-Da
Wang, Chih-Chuan
Peng, Wen-Chih
author_facet Chiang, Shang-Hsuan
Chao, Lin-Wei
Wang, Kuang-Da
Wang, Chih-Chuan
Peng, Wen-Chih
contents Badminton enjoys widespread popularity, and reports on matches generally include details such as player names, game scores, and ball types, providing audiences with a comprehensive view of the games. However, writing these reports can be a time-consuming task. This challenge led us to explore whether a Large Language Model (LLM) could automate the generation and evaluation of badminton reports. We introduce a novel framework named BADGE, designed for this purpose using LLM. Our method consists of two main phases: Report Generation and Report Evaluation. Initially, badminton-related data is processed by the LLM, which then generates a detailed report of the match. We tested different Input Data Types, In-Context Learning (ICL), and LLM, finding that GPT-4 performs best when using CSV data type and the Chain of Thought prompting. Following report generation, the LLM evaluates and scores the reports to assess their quality. Our comparisons between the scores evaluated by GPT-4 and human judges show a tendency to prefer GPT-4 generated reports. Since the application of LLM in badminton reporting remains largely unexplored, our research serves as a foundational step for future advancements in this area. Moreover, our method can be extended to other sports games, thereby enhancing sports promotion. For more details, please refer to https://github.com/AndyChiangSH/BADGE.
format Preprint
id arxiv_https___arxiv_org_abs_2406_18116
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle BADGE: BADminton report Generation and Evaluation with LLM
Chiang, Shang-Hsuan
Chao, Lin-Wei
Wang, Kuang-Da
Wang, Chih-Chuan
Peng, Wen-Chih
Computation and Language
Artificial Intelligence
Human-Computer Interaction
Badminton enjoys widespread popularity, and reports on matches generally include details such as player names, game scores, and ball types, providing audiences with a comprehensive view of the games. However, writing these reports can be a time-consuming task. This challenge led us to explore whether a Large Language Model (LLM) could automate the generation and evaluation of badminton reports. We introduce a novel framework named BADGE, designed for this purpose using LLM. Our method consists of two main phases: Report Generation and Report Evaluation. Initially, badminton-related data is processed by the LLM, which then generates a detailed report of the match. We tested different Input Data Types, In-Context Learning (ICL), and LLM, finding that GPT-4 performs best when using CSV data type and the Chain of Thought prompting. Following report generation, the LLM evaluates and scores the reports to assess their quality. Our comparisons between the scores evaluated by GPT-4 and human judges show a tendency to prefer GPT-4 generated reports. Since the application of LLM in badminton reporting remains largely unexplored, our research serves as a foundational step for future advancements in this area. Moreover, our method can be extended to other sports games, thereby enhancing sports promotion. For more details, please refer to https://github.com/AndyChiangSH/BADGE.
title BADGE: BADminton report Generation and Evaluation with LLM
topic Computation and Language
Artificial Intelligence
Human-Computer Interaction
url https://arxiv.org/abs/2406.18116