Saved in:
Bibliographic Details
Main Authors: Hong, Xiaolin, Yi, Hongwei, He, Fazhi, Cao, Qiong
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2406.18159
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866929465088540672
author Hong, Xiaolin
Yi, Hongwei
He, Fazhi
Cao, Qiong
author_facet Hong, Xiaolin
Yi, Hongwei
He, Fazhi
Cao, Qiong
contents Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to accurately capture the joint distribution of multiple objects and input humans, often resulting in overlapping object generation in the same space. To address this limitation, we explore the potential of diffusion models that simultaneously consider all input humans and the floor plan to generate plausible 3D scenes. Our approach not only satisfies all input human interactions but also adheres to spatial constraints with the floor plan. Furthermore, we introduce two spatial collision guidance mechanisms: human-object collision avoidance and object-room boundary constraints. These mechanisms help avoid generating scenes that conflict with human motions while respecting layout constraints. To enhance the diversity and accuracy of human-guided scene generation, we have developed an automated pipeline that improves the variety and plausibility of human-object interactions in the existing 3D FRONT HUMAN dataset. Extensive experiments on both synthetic and real-world datasets demonstrate that our framework can generate more natural and plausible 3D scenes with precise human-scene interactions, while significantly reducing human-object collisions compared to previous state-of-the-art methods. Our code and data will be made publicly available upon publication of this work.
format Preprint
id arxiv_https___arxiv_org_abs_2406_18159
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Models
Hong, Xiaolin
Yi, Hongwei
He, Fazhi
Cao, Qiong
Computer Vision and Pattern Recognition
Graphics
Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to accurately capture the joint distribution of multiple objects and input humans, often resulting in overlapping object generation in the same space. To address this limitation, we explore the potential of diffusion models that simultaneously consider all input humans and the floor plan to generate plausible 3D scenes. Our approach not only satisfies all input human interactions but also adheres to spatial constraints with the floor plan. Furthermore, we introduce two spatial collision guidance mechanisms: human-object collision avoidance and object-room boundary constraints. These mechanisms help avoid generating scenes that conflict with human motions while respecting layout constraints. To enhance the diversity and accuracy of human-guided scene generation, we have developed an automated pipeline that improves the variety and plausibility of human-object interactions in the existing 3D FRONT HUMAN dataset. Extensive experiments on both synthetic and real-world datasets demonstrate that our framework can generate more natural and plausible 3D scenes with precise human-scene interactions, while significantly reducing human-object collisions compared to previous state-of-the-art methods. Our code and data will be made publicly available upon publication of this work.
title Human-Aware 3D Scene Generation with Spatially-constrained Diffusion Models
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2406.18159