PlaMo: Plan and Move in Rich 3D Physical Environments

Fuente: arXiv
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Main Authors: Hallak, Assaf, Dalal, Gal, Tessler, Chen, Guo, Kelly, Mannor, Shie, Chechik, Gal
Format: Preprint
Published: 2024
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author Hallak, Assaf
Dalal, Gal
Tessler, Chen
Guo, Kelly
Mannor, Shie
Chechik, Gal
author_facet Hallak, Assaf
Dalal, Gal
Tessler, Chen
Guo, Kelly
Mannor, Shie
Chechik, Gal
contents Controlling humanoids in complex physically simulated worlds is a long-standing challenge with numerous applications in gaming, simulation, and visual content creation. In our setup, given a rich and complex 3D scene, the user provides a list of instructions composed of target locations and locomotion types. To solve this task we present PlaMo, a scene-aware path planner and a robust physics-based controller. The path planner produces a sequence of motion paths, considering the various limitations the scene imposes on the motion, such as location, height, and speed. Complementing the planner, our control policy generates rich and realistic physical motion adhering to the plan. We demonstrate how the combination of both modules enables traversing complex landscapes in diverse forms while responding to real-time changes in the environment. Video: https://youtu.be/wWlqSQlRZ9M .
format Preprint
id arxiv_https___arxiv_org_abs_2406_18237
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle PlaMo: Plan and Move in Rich 3D Physical Environments
Hallak, Assaf
Dalal, Gal
Tessler, Chen
Guo, Kelly
Mannor, Shie
Chechik, Gal
Artificial Intelligence
Graphics
Robotics
Controlling humanoids in complex physically simulated worlds is a long-standing challenge with numerous applications in gaming, simulation, and visual content creation. In our setup, given a rich and complex 3D scene, the user provides a list of instructions composed of target locations and locomotion types. To solve this task we present PlaMo, a scene-aware path planner and a robust physics-based controller. The path planner produces a sequence of motion paths, considering the various limitations the scene imposes on the motion, such as location, height, and speed. Complementing the planner, our control policy generates rich and realistic physical motion adhering to the plan. We demonstrate how the combination of both modules enables traversing complex landscapes in diverse forms while responding to real-time changes in the environment. Video: https://youtu.be/wWlqSQlRZ9M .
title PlaMo: Plan and Move in Rich 3D Physical Environments
topic Artificial Intelligence
Graphics
Robotics
url https://arxiv.org/abs/2406.18237