Preference Elicitation for Offline Reinforcement Learning

Fuente: arXiv
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Main Authors: Pace, Alizée, Schölkopf, Bernhard, Rätsch, Gunnar, Ramponi, Giorgia
Format: Preprint
Published: 2024
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author Pace, Alizée
Schölkopf, Bernhard
Rätsch, Gunnar
Ramponi, Giorgia
author_facet Pace, Alizée
Schölkopf, Bernhard
Rätsch, Gunnar
Ramponi, Giorgia
contents Applying reinforcement learning (RL) to real-world problems is often made challenging by the inability to interact with the environment and the difficulty of designing reward functions. Offline RL addresses the first challenge by considering access to an offline dataset of environment interactions labeled by the reward function. In contrast, Preference-based RL does not assume access to the reward function and learns it from preferences, but typically requires an online interaction with the environment. We bridge the gap between these frameworks by exploring efficient methods for acquiring preference feedback in a fully offline setup. We propose Sim-OPRL, an offline preference-based reinforcement learning algorithm, which leverages a learned environment model to elicit preference feedback on simulated rollouts. Drawing on insights from both the offline RL and the preference-based RL literature, our algorithm employs a pessimistic approach for out-of-distribution data, and an optimistic approach for acquiring informative preferences about the optimal policy. We provide theoretical guarantees regarding the sample complexity of our approach, dependent on how well the offline data covers the optimal policy. Finally, we demonstrate the empirical performance of Sim-OPRL in various environments.
format Preprint
id arxiv_https___arxiv_org_abs_2406_18450
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Preference Elicitation for Offline Reinforcement Learning
Pace, Alizée
Schölkopf, Bernhard
Rätsch, Gunnar
Ramponi, Giorgia
Machine Learning
Artificial Intelligence
Applying reinforcement learning (RL) to real-world problems is often made challenging by the inability to interact with the environment and the difficulty of designing reward functions. Offline RL addresses the first challenge by considering access to an offline dataset of environment interactions labeled by the reward function. In contrast, Preference-based RL does not assume access to the reward function and learns it from preferences, but typically requires an online interaction with the environment. We bridge the gap between these frameworks by exploring efficient methods for acquiring preference feedback in a fully offline setup. We propose Sim-OPRL, an offline preference-based reinforcement learning algorithm, which leverages a learned environment model to elicit preference feedback on simulated rollouts. Drawing on insights from both the offline RL and the preference-based RL literature, our algorithm employs a pessimistic approach for out-of-distribution data, and an optimistic approach for acquiring informative preferences about the optimal policy. We provide theoretical guarantees regarding the sample complexity of our approach, dependent on how well the offline data covers the optimal policy. Finally, we demonstrate the empirical performance of Sim-OPRL in various environments.
title Preference Elicitation for Offline Reinforcement Learning
topic Machine Learning
Artificial Intelligence
url https://arxiv.org/abs/2406.18450